useAudioTimeForMoves

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Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Animations

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true;

Additional Information

See also:
setAccTime accTime

Notes

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Posted on 2019-01-30 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.