userconfig

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Revision as of 17:59, 11 November 2011 by .kju (talk | contribs) (Added category.)
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How to do Userconfig:

Some quick notes from what I learned while trying to use it for a mission. (a.k.a. What I wish somebody had written already)

description.ext:

class X {
#include "\userconfig\somefile.hpp"
};

userconfig\somefile.hpp:

class Y {
  key = value;
}

script:

ucval = getNumber (missionConfigFile >> "X" >> "Y" >> "key")

Skipping class X means the user could introduce anything into the description.ext Note that #include WILL fail with a CTD if the somefile.hpp doesn't exist.

missionConfigFile is used when the mission does the include from description.ext campaignConfigFile is similar but for a campaign configFile is about the "global config" of unit types, vehicle types, and so on - this is the area added to by addons.