vectorCrossProduct: Difference between revisions

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<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
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(ArmA3 1.22)Algorithm:
(ArmA3 1.22)Algorithm:

Revision as of 02:24, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector1: Array - in form [x, y, z] or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array - in form [x, y, z] or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Return value needed

Examples

Example 1:
_vector = [1,1,1] vectorCrossProduct [2,2,2];
Example 2:
_vectorUp = [0,1,0] vectorCrossProduct [-1,0,0]; //[0,-0,1]
Example 3:
_vectorSide = (vectorDir player) vectorCrossProduct (vectorUp player);

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [(y1 * z2) – (z1 * y2),(z1 * x2) – (x1 * z2),(x1 * y2) – (y1 * x2)]; It is recommended to use vectorCrossProduct instead of BIS_fnc_crossProduct.