vectorModelToWorld: Difference between revisions

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|eff=  |= Multiplayer Effects
|eff=  |= Multiplayer Effects
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| Converts vector direction from model to world space. |= Description
| Converts vector direction from model to world space. |DESCRIPTION=
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| object '''vectorModelToWorld''' modelDir |= Syntax
| object '''vectorModelToWorld''' modelDir |SYNTAX=
|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |PARAMETER1=
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |= Parameter 2
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |PARAMETER2=
|p3=  |= Parameter 3
|p3=  |PARAMETER3=
|p4=  |= Parameter 4
|p4=  |PARAMETER4=
|p5=  |= Parameter 5
|p5=  |PARAMETER5=
|p6=  |= Parameter 6
|p6=  |PARAMETER6=
| [[Array]] - vector direction in world space in format [x,y,z]|= Return Value
| [[Array]] - vector direction in world space in format [x,y,z]|RETURNVALUE=
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|= Example 1
<code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|EXAMPLE1=
|[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
|[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|SEEALSO=
}}
}}



Revision as of 15:51, 7 April 2019

Hover & click on the images for description

Description

Description:
Converts vector direction from model to world space.
Groups:
Uncategorised

Syntax

Syntax:
object vectorModelToWorld modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorld [0,-10,4];

Additional Information

See also:
vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisual

Notes

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