vectorWorldToModel: Difference between revisions

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|seealso= [[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[addForce]], [[worldToModel]], [[addTorque]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]], [[vectorWorldToModelVisual]], [[matrixMultiply]], [[matrixTranspose]]
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{{GameCategory|arma3|Scripting Commands}}

Revision as of 03:31, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
object vectorWorldToModel worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane: _airplane vectorWorldToModel [0,-10,4];

Additional Information

See also:
addForceworldToModeladdTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModelVisualmatrixMultiplymatrixTranspose

Notes

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