vehicle: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)?\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |DESCRIPTION=
| Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] |DESCRIPTION=
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| '''vehicle''' unitName |SYNTAX=
| '''vehicle''' unitName |SYNTAX=
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| [[Object]] |RETURNVALUE=
| [[Object]] |RETURNVALUE=
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|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |EXAMPLE1=
|x1= SQS <code>? '''vehicle''' [[player]] <nowiki>!=</nowiki> [[player]] : [[hint]] "Player is in a vehicle"</code> |EXAMPLE1=
|x2= SQF<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |EXAMPLE2=
|x2= SQF<code>if ([[vehicle]] [[player]] != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> |EXAMPLE2=
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| [[objectParent]] |SEEALSO=
| [[objectParent]] |SEEALSO=

Revision as of 05:19, 17 January 2021

Hover & click on the images for description

Description

Description:
Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
Groups:
Object Manipulation

Syntax

Syntax:
vehicle unitName
Parameters:
unitName: Object
Return Value:
Object

Examples

Example 1:
SQS ? vehicle player != player : hint "Player is in a vehicle"
Example 2:
SQFif (vehicle player != player) then {hint "Player is in a vehicle"};

Additional Information

See also:
objectParent

Notes

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Notes

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