vehicle: Difference between revisions

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|x1= SQS <code>? '''vehicle''' player <nowiki>!=</nowiki> player : hint "Player is in a vehicle"</code>
|x1= SQS <code>? '''vehicle''' player <nowiki>!=</nowiki> player : hint "Player is in a vehicle"</code>
|x2= SQF<code>if (vehicle player != player) then {[[hint]] "Player is in a vehicle"};</code>
|x2= SQF<code>if (vehicle player != player) then {hint "Player is in a vehicle"};</code>


|seealso= [[objectParent]]
|seealso= [[objectParent]]
}}
}}

Revision as of 12:19, 12 May 2022

Hover & click on the images for description

Description

Description:
Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
vehicle returns vehicle given unit is in, for alive units, for dead units, which don't have a brain (grpNull), this command returns unit itself. Use objectParent instead in such case
Groups:
Object Manipulation

Syntax

Syntax:
vehicle unitName
Parameters:
unitName: Object
Return Value:
Object

Examples

Example 1:
SQS ? vehicle player != player : hint "Player is in a vehicle"
Example 2:
SQFif (vehicle player != player) then {hint "Player is in a vehicle"};

Additional Information

See also:
objectParent

Notes

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