visibleMap: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - " | }}" to " }}")
Line 24: Line 24:


| [[forceMap]], [[openMap]]
| [[forceMap]], [[openMap]]
|
}}
}}



Revision as of 17:50, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
MapInteraction

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
if (visibleMap) then {hint "You're showing the map !"}

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 13 November 2017
James
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like
// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = addMissionEventHandler ["Map", {
  params ["_mapIsOpened", "_mapIsForced"];

  if (_mapIsOpened) then {
    systemChat "GPS aktiv";
    J_var_GPSOn = true;
    
    // no sheduled environment -> create one
    /* Triggered when map is opened or closed either by user action or script command openMap. */
    [] spawn {
      waitUntil{ 
        ... // do something as long as map is open; 
        not J_var_GPSOn
      };
    };
  } else {
    J_var_GPSOn = false;
    systemChat "GPS inaktiv";
  };
}];