visiblePositionASL: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma2oa |= Game name
|game1= arma2oa
|version1= 1.62


|1.62|= Game version
|game2= tkoh
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|version2= 1.00


| Returns an object's rendered [[PositionASL|3D position ASL]] (z value above sea level) in render time scope. |= Description
|game3= arma3
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|version3= 0.50


|'''visiblePositionASL''' object |= Syntax
|gr1= Positions
|gr2= Render Time Scope


|descr= Returns an object's rendered [[Position#PositionASL|ASL position]] (z value above sea level) in render time scope.


|p1= object: [[Object]]: - name of the object |= Parameter 1
|s1= [[visiblePositionASL]] object


| [[Array]] - format [[PositionASL]] |= Return value
|p1= object: [[Object]] - name of the object


____________________________________________________________________________________________
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]
 
|x1= <code>playerRenderedPosASL = [[visiblePositionASL]] player;</code> |= Example 1
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| [[getPosVisual]], [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] |= See also
|x1= <sqf>_playerRenderedPosASL = visiblePositionASL player;</sqf>


|seealso= [[getPosVisual]] [[getPosASLVisual]] [[getPosATLVisual]] [[getPosWorldVisual]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
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<h3 style="display:none">Bottom Section</h3>
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:45, 8 April 2024

Hover & click on the images for description

Description

Description:
Returns an object's rendered ASL position (z value above sea level) in render time scope.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
visiblePositionASL object
Parameters:
object: Object - name of the object
Return Value:
Array format PositionASL

Examples

Example 1:
_playerRenderedPosASL = visiblePositionASL player;

Additional Information

See also:
getPosVisual getPosASLVisual getPosATLVisual getPosWorldVisual visiblePosition position getPos getPosATL getPosASL getPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note