waitUntil: Difference between revisions

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m (rm. note reg. performance - see talk page)
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<dd class="notedate">Posted on December 20, 2006 - 19:55</dd>
<dd class="notedate">Posted on December 20, 2006 - 19:55</dd>
<dt class="note">'''[[User:CrashDome|CrashDome]]'''</dt><dd class="note">waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the [[call]] command. The game engine will continue, however. See [[Function]] for more detail.</dd>
<dt class="note">'''[[User:CrashDome|CrashDome]]'''</dt><dd class="note">waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the [[call]] command. The game engine will continue, however. See [[Function]] for more detail.</dd>
<dd class="notedate">Posted on May 7th, 2007 - 19:22 CET</dd>
<dt class="note">'''[[User:Manny|Manny]]'''</dt><dd class="note">It seems that the condition will be checked every, or almost every, frame. This '''could''' lead to performance problems, if your conditions are complex and/or rely on intensive function calls. Consider using less eager alternatives, if you don't require checking the condition all the time.</dd>
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Revision as of 22:03, 29 April 2009

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Suspend execution of function or SQF based script until condition is satisfied.
Groups:
Uncategorised

Syntax

Syntax:
waitUntil condition
Parameters:
condition: Code
Return Value:
Nothing

Examples

Example 1:
waitUntil {not alive player}
Example 2:
_i = 0; waitUntil {_i = _i + 1; _i >= 100}

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 20, 2006 - 19:55
CrashDome
waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.

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