weaponDirection: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (This type of command cannot have global effect as it is read only command. Global arguments, yes.)
mNo edit summary
Line 15: Line 15:
For addons the weapon name must be an entry in CfgWeapons.
For addons the weapon name must be an entry in CfgWeapons.


Returns an array in format [x, z, y] |= Description
Returns an array in format [x, y, z] |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 27: Line 27:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <pre>_dir = _vehicle weaponDirection "M16"</pre> |= Example 1
|x1= <code>_weaponVectorDir = [[player]] [[weaponDirection]] [[currentWeapon]] [[player]];</code> |= Example 1
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[eyeDirection]] |= See also


}}
}}
Line 40: Line 40:
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''<dd class="note">
<dt class="note">'''[[User:HAC_mainframe|HWM mainframe]]'''<dd class="note">
Works great in multiplayer.
Works great in multiplayer.
The numbers are representing offset as follows : [X axis,Z axis,Y axis]
The numbers are representing offset as follows : [X axis,Y axis,Z axis]


The return array can be processed-converted into degrees as follows:
The return array can be processed-converted into degrees as follows:

Revision as of 14:33, 21 November 2013

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons. Returns an array in format [x, y, z]
Groups:
Uncategorised

Syntax

Syntax:
vehicleName weaponDirection weaponName
Parameters:
vehicleName: Object
weaponName: String
Return Value:
Array - format Vector3D

Examples

Example 1:
_weaponVectorDir = player weaponDirection currentWeapon player;

Additional Information

See also:
eyeDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 18, 2007 - 12:18
HWM mainframe
Works great in multiplayer. The numbers are representing offset as follows : [X axis,Y axis,Z axis] The return array can be processed-converted into degrees as follows:
_array = _this weaponDirection "weapon class" ;
_dir_degrees = (_array select 0) atan2 (_array select 1);
Posted on November 11, 2007 - 01:41
MessiahUA
WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
Posted on November 13, 2007 - 15:54
UNN
For an alternative to the weaponDirection command, see the following post on the offical forums. On how to obtain the direction of multiple turrets on vehicles. Turret Animations - new forum

Bottom Section