worldSize: Difference between revisions

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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Mission Information |GROUP1=
|gr1= Mission Information |GROUP1=
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| Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]). |DESCRIPTION=
| Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]). |DESCRIPTION=
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| [[worldSize]] |SYNTAX=
| [[worldSize]] |SYNTAX=


| [[Number]] |RETURNVALUE=
| [[Number]] |RETURNVALUE=
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|x1= <code>[[private]] _size = [[worldSize]];</code> |EXAMPLE1=
|x1= <code>[[private]] _size = [[worldSize]];</code> |EXAMPLE1=
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| [[worldName]], [[missionName]], [[briefingName]], [[serverName]], [[BIS_fnc_mapSize]] |SEEALSO=
| [[worldName]], [[missionName]], [[briefingName]], [[serverName]], [[BIS_fnc_mapSize]] |SEEALSO=

Revision as of 05:19, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
Groups:
Mission Information

Syntax

Syntax:
worldSize
Return Value:
Number

Examples

Example 1:
private _size = worldSize;

Additional Information

See also:
worldNamemissionNamebriefingNameserverNameBIS_fnc_mapSize

Notes

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Only post proven facts here! Add Note

Notes

Posted on September 1, 2019 - 12:01 (UTC)
R3vo
In order to cover the map by for example a round marker, one can get the dimensions like this:
private _a = worldSize / 2; private _center = [_a, _a, 0]; private _size = sqrt 2 * _a;

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