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Classes | |
| interface | BaseJsonSaveContainer |
| Container for saving data in json format IMPORTANT* This should never be instantiated, you should use any of the child classes! More... | |
| interface | BinaryDataContainer |
| interface | BinaryLoadContainer |
| Container for loading data in binary format. More... | |
| interface | BinarySaveContainer |
| Container for saving data in binary format. More... | |
| interface | BufferSaveContext |
| Utility context used for temporarily buffering serialization data to apply sequentially later. More... | |
| interface | JsonLoadContainer |
| Container for loading data in json format. More... | |
| interface | JsonSaveContainer |
| Container for saving data in json format. More... | |
| interface | LoadContainer |
| Base class providing interface for load container. More... | |
| interface | LoadContainerContext |
| Base serialization context for saving data to SaveContainer based class. More... | |
| interface | LoadContext |
| Base serialization context for loading data back to the game. More... | |
| interface | PrettyJsonSaveContainer |
| Container for saving data in pretty json format. More... | |
| interface | SaveContainer |
| Base class providing interface for save container. More... | |
| interface | SaveContainerContext |
| Base serialization context for saving data to SaveContainer based class. More... | |
| interface | SaveContext |
| Base serialization context for saving data from game. More... | |
| interface | ScriptedLoadContainer |
| Scripted load container for custom handling of storage. More... | |
| interface | ScriptedSaveContainer |
| Scripted save container for custom handling of storage. More... | |
| interface | SerializationContainer |
| Base class for serialization containers. More... | |
| interface | SerializationContext |
| Base class for serialization contexts. More... | |
Enumerations | |
| enum | EPrettyFormatOptions { EPrettyFormatOptions.FormatDefault , EPrettyFormatOptions.FormatSingleLineArray } |
| enum EPrettyFormatOptions |