Scripted load container for custom handling of storage.
More...
Scripted load container for custom handling of storage.
◆ EndArray()
| bool ScriptedLoadContainer.EndArray |
( |
| ) |
|
|
protected |
◆ EndMap()
| bool ScriptedLoadContainer.EndMap |
( |
| ) |
|
|
protected |
◆ EndObject()
| bool ScriptedLoadContainer.EndObject |
( |
| ) |
|
|
protected |
◆ GetDataExtension()
| string ScriptedLoadContainer.GetDataExtension |
( |
| ) |
|
|
protected |
Data extension of the serialized format (e.g. txt, csv, yml) if stored in a filesystem.
◆ IsNull()
| bool ScriptedLoadContainer.IsNull |
( |
| ) |
|
|
protected |
◆ LoadFromString()
| bool ScriptedLoadContainer.LoadFromString |
( |
string | data | ) |
|
|
protected |
◆ ReadBool()
| bool ScriptedLoadContainer.ReadBool |
( |
out bool | value | ) |
|
|
protected |
◆ ReadFloat()
| bool ScriptedLoadContainer.ReadFloat |
( |
out float | value | ) |
|
|
protected |
◆ ReadInt()
| bool ScriptedLoadContainer.ReadInt |
( |
out int | value | ) |
|
|
protected |
◆ ReadKey()
| bool ScriptedLoadContainer.ReadKey |
( |
inout string | key | ) |
|
|
protected |
Key reader for named properties in objects or map keys.
◆ ReadString()
| bool ScriptedLoadContainer.ReadString |
( |
out string | value | ) |
|
|
protected |
◆ ReadVector()
| bool ScriptedLoadContainer.ReadVector |
( |
out vector | value | ) |
|
|
protected |
◆ Reset()
| void ScriptedLoadContainer.Reset |
( |
| ) |
|
|
protected |
Reset the container to re-use for new data.
◆ StartArray()
| bool ScriptedLoadContainer.StartArray |
( |
out int | count | ) |
|
|
protected |
◆ StartMap()
| bool ScriptedLoadContainer.StartMap |
( |
out int | count | ) |
|
|
protected |
◆ StartObject()
| bool ScriptedLoadContainer.StartObject |
( |
| ) |
|
|
protected |
The documentation for this interface was generated from the following file:
- Game/generated/Plugins/Serialization/ScriptedLoadContainer.c