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| proto external void  | SetCurrentCommand (AnimPhysCommandScripted pCommand) | 
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| proto external AnimPhysCommandScripted  | GetCommandScripted () | 
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| proto external TAnimGraphCommand  | BindCommand (string pCommandName) | 
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| proto external TAnimGraphVariable  | BindVariableFloat (string pVariableName) | 
|   | binds variable  
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| proto external TAnimGraphVariable  | BindVariableInt (string pVariableName) | 
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| proto external TAnimGraphVariable  | BindVariableBool (string pVariableName) | 
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| proto external TAnimGraphTag  | BindTag (string pTagName) | 
|   | binds tag  
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| proto external TAnimGraphEvent  | BindEvent (string pEventName) | 
|   | binds event  
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| proto external TAnimGraphPrediction  | BindPrediction (string pPredictionName) | 
|   | binds prediction  
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| proto external void  | SetVariableFloat (TAnimGraphVariable varIdx, float value) | 
|   | Functions for setting animation variables and calling animation commands.  
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| proto external void  | SetVariableInt (TAnimGraphVariable varIdx, int value) | 
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| proto external void  | SetVariableBool (TAnimGraphVariable varIdx, bool value) | 
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| proto external void  | CallCommand (TAnimGraphCommand pCmdIndex, int intParam, float floatParam) | 
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| proto external void  | CallCommand4I (TAnimGraphCommand pCmdIndex, int intParam1, int intParam2, int intParam3, int intParam4, float floatParam) | 
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| proto external bool  | PhysicsIsFalling () | 
|   | returns true when character is physically falling  
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| proto external void  | PhysicsEnableGravity (bool pState) | 
|   | enables physics  
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| proto external void  | PhysicsSetStance (int index) | 
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| proto external void  | PhysicsSetCollisionOffset (vector pOff) | 
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| proto external void  | PhysicsGetTransformWS (out vector mat[4]) | 
|   | Returns physical transform in world space.  
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| proto external void  | PhysicsGetTransformLS (out vector mat[4]) | 
|   | Returns physical transform in local space of parent or linked entity.  
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| proto external void  | PhysicsGetParentTransform (out vector mat[4]) | 
|   | Returns physical transform of parent or linked entity.  
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| proto external bool  | PhysicsIsLinked () | 
|   | Returns true if the character is physically linked to another entity.  
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| proto external IEntity  | GetLinkedEntity () | 
|   | Returns linked entity if its found, null if its not found.  
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| proto external vector  | PhysicsGetLocalVelocity () | 
|   | Returns velocity in local space of parent or linked entity.  
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| proto external vector  | PhysicsGetLocalVelocityXZ () | 
|   | Same as method above, y coordinate is zero.  
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| proto external vector  | PhysicsGetLocalYawPitchRoll () | 
|   | Returns (yaw pitch roll) vector in local space of parent or linked entity In degrees.  
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| bool  | OnTicksOnRemoteProxy () | 
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