Arma Reforger Script API
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AnimalAnimationComponent Interface Reference
Inheritance diagram for AnimalAnimationComponent:
BaseAnimPhysComponent GameComponent

Additional Inherited Members

- Public Member Functions inherited from BaseAnimPhysComponent
proto external void SetCurrentCommand (AnimPhysCommandScripted pCommand)
 
proto external AnimPhysCommandScripted GetCommandScripted ()
 
proto external TAnimGraphCommand BindCommand (string pCommandName)
 
proto external TAnimGraphVariable BindVariableFloat (string pVariableName)
 binds variable
 
proto external TAnimGraphVariable BindVariableInt (string pVariableName)
 
proto external TAnimGraphVariable BindVariableBool (string pVariableName)
 
proto external TAnimGraphTag BindTag (string pTagName)
 binds tag
 
proto external TAnimGraphEvent BindEvent (string pEventName)
 binds event
 
proto external TAnimGraphPrediction BindPrediction (string pPredictionName)
 binds prediction
 
proto external void SetVariableFloat (TAnimGraphVariable varIdx, float value)
 Functions for setting animation variables and calling animation commands.
 
proto external void SetVariableInt (TAnimGraphVariable varIdx, int value)
 
proto external void SetVariableBool (TAnimGraphVariable varIdx, bool value)
 
proto external void CallCommand (TAnimGraphCommand pCmdIndex, int intParam, float floatParam)
 
proto external void CallCommand4I (TAnimGraphCommand pCmdIndex, int intParam1, int intParam2, int intParam3, int intParam4, float floatParam)
 
proto external bool PhysicsIsFalling ()
 returns true when character is physically falling
 
proto external void PhysicsEnableGravity (bool pState)
 enables physics
 
proto external void PhysicsSetStance (int index)
 
proto external void PhysicsSetCollisionOffset (vector pOff)
 
proto external void PhysicsGetTransformWS (out vector mat[4])
 Returns physical transform in world space.
 
proto external void PhysicsGetTransformLS (out vector mat[4])
 Returns physical transform in local space of parent or linked entity.
 
proto external void PhysicsGetParentTransform (out vector mat[4])
 Returns physical transform of parent or linked entity.
 
proto external bool PhysicsIsLinked ()
 Returns true if the character is physically linked to another entity.
 
proto external IEntity GetLinkedEntity ()
 Returns linked entity if its found, null if its not found.
 
proto external vector PhysicsGetLocalVelocity ()
 Returns velocity in local space of parent or linked entity.
 
proto external vector PhysicsGetLocalVelocityXZ ()
 Same as method above, y coordinate is zero.
 
proto external vector PhysicsGetLocalYawPitchRoll ()
 Returns (yaw pitch roll) vector in local space of parent or linked entity In degrees.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

The documentation for this interface was generated from the following file: