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| proto external void | SetCurrentCommand (AnimPhysCommandScripted pCommand) |
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| proto external AnimPhysCommandScripted | GetCommandScripted () |
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| proto external TAnimGraphCommand | BindCommand (string pCommandName) |
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| proto external TAnimGraphVariable | BindVariableFloat (string pVariableName) |
| | binds variable
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| proto external TAnimGraphVariable | BindVariableInt (string pVariableName) |
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| proto external TAnimGraphVariable | BindVariableBool (string pVariableName) |
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| proto external TAnimGraphTag | BindTag (string pTagName) |
| | binds tag
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| proto external TAnimGraphEvent | BindEvent (string pEventName) |
| | binds event
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| proto external TAnimGraphPrediction | BindPrediction (string pPredictionName) |
| | binds prediction
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| proto external void | SetVariableFloat (TAnimGraphVariable varIdx, float value) |
| | Functions for setting animation variables and calling animation commands.
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| proto external void | SetVariableInt (TAnimGraphVariable varIdx, int value) |
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| proto external void | SetVariableBool (TAnimGraphVariable varIdx, bool value) |
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| proto external void | CallCommand (TAnimGraphCommand pCmdIndex, int intParam, float floatParam) |
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| proto external void | CallCommand4I (TAnimGraphCommand pCmdIndex, int intParam1, int intParam2, int intParam3, int intParam4, float floatParam) |
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| proto external bool | PhysicsIsFalling () |
| | returns true when character is physically falling
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| proto external void | PhysicsEnableGravity (bool pState) |
| | enables physics
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| proto external void | PhysicsSetStance (int index) |
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| proto external void | PhysicsSetCollisionOffset (vector pOff) |
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| proto external void | PhysicsGetTransformWS (out vector mat[4]) |
| | Returns physical transform in world space.
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| proto external void | PhysicsGetTransformLS (out vector mat[4]) |
| | Returns physical transform in local space of parent or linked entity.
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| proto external void | PhysicsGetParentTransform (out vector mat[4]) |
| | Returns physical transform of parent or linked entity.
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| proto external bool | PhysicsIsLinked () |
| | Returns true if the character is physically linked to another entity.
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| proto external IEntity | GetLinkedEntity () |
| | Returns linked entity if its found, null if its not found.
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| proto external vector | PhysicsGetLocalVelocity () |
| | Returns velocity in local space of parent or linked entity.
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| proto external vector | PhysicsGetLocalVelocityXZ () |
| | Same as method above, y coordinate is zero.
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| proto external vector | PhysicsGetLocalYawPitchRoll () |
| | Returns (yaw pitch roll) vector in local space of parent or linked entity In degrees.
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| bool | OnTicksOnRemoteProxy () |
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