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AnimalCommandHandlerComponent Interface Reference
Inheritance diagram for AnimalCommandHandlerComponent:
BaseCommandHandlerComponent GameComponent

Additional Inherited Members

- Public Member Functions inherited from BaseCommandHandlerComponent
proto external void SetSimulationDisabled (bool pSimulationDisabled)
 Sets the flag for disabling animation update.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 
- Protected Member Functions inherited from BaseCommandHandlerComponent
void OnInit (IEntity owner)
 Called during EOnInit.
 
void OnCommandActivate (int pCmdId)
 
void OnCommandDeactivate (int pCmdId)
 
void Update (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
 Overrides the whole native command handling.
 
- Protected Member Functions inherited from GameComponent
void OnDelete (IEntity owner)
 Called when Entity is being to be destroyed (deleted) or component to be deleted.
 

The documentation for this interface was generated from the following file: