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void | OnInit (IEntity owner) |
| Called during EOnInit.
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void | OnCommandActivate (int pCmdId) |
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void | OnCommandDeactivate (int pCmdId) |
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void | Update (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| Overrides the whole native command handling.
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◆ OnCommandActivate()
void BaseCommandHandlerComponent.OnCommandActivate |
( |
int |
pCmdId | ) |
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protected |
◆ OnCommandDeactivate()
void BaseCommandHandlerComponent.OnCommandDeactivate |
( |
int |
pCmdId | ) |
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protected |
◆ OnInit()
void BaseCommandHandlerComponent.OnInit |
( |
IEntity |
owner | ) |
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protected |
◆ SetSimulationDisabled()
proto external void BaseCommandHandlerComponent.SetSimulationDisabled |
( |
bool |
pSimulationDisabled | ) |
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Sets the flag for disabling animation update.
This function is ignored in MP.
- Parameters
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simulationDisabled | If true simulation is disabled |
◆ Update()
void BaseCommandHandlerComponent.Update |
( |
float |
pDt, |
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int |
pCurrentCommandID, |
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bool |
pCurrentCommandFinished |
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) |
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protected |
Overrides the whole native command handling.
- Parameters
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pDt | Delta time since last call. |
pCurrentCommandID | Current command ID. |
pCurrentCommandFinished | True if current command is finished. |
The documentation for this interface was generated from the following file:
- Game/generated/Base/BaseCommandHandlerComponent.c