| 
| void  | OnInit (IEntity owner) | 
|   | Called during EOnInit.  
  | 
|   | 
| void  | OnCommandActivate (int pCmdId) | 
|   | 
| void  | OnCommandDeactivate (int pCmdId) | 
|   | 
| void  | Update (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) | 
|   | Overrides the whole native command handling.  
  | 
|   | 
◆ OnCommandActivate()
  
  
      
        
          | void BaseCommandHandlerComponent.OnCommandActivate  | 
          ( | 
          int |           pCmdId | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ OnCommandDeactivate()
  
  
      
        
          | void BaseCommandHandlerComponent.OnCommandDeactivate  | 
          ( | 
          int |           pCmdId | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ OnInit()
  
  
      
        
          | void BaseCommandHandlerComponent.OnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ SetSimulationDisabled()
      
        
          | proto external void BaseCommandHandlerComponent.SetSimulationDisabled  | 
          ( | 
          bool |           pSimulationDisabled | ) | 
           | 
        
      
 
Sets the flag for disabling animation update. 
This function is ignored in MP. 
- Parameters
 - 
  
    | simulationDisabled | If true simulation is disabled  | 
  
   
 
 
◆ Update()
  
  
      
        
          | void BaseCommandHandlerComponent.Update  | 
          ( | 
          float |           pDt,  | 
         
        
           | 
           | 
          int |           pCurrentCommandID,  | 
         
        
           | 
           | 
          bool |           pCurrentCommandFinished ) | 
         
       
   | 
  
protected   | 
  
 
Overrides the whole native command handling. 
- Parameters
 - 
  
    | pDt | Delta time since last call.  | 
    | pCurrentCommandID | Current command ID.  | 
    | pCurrentCommandFinished | True if current command is finished.  | 
  
   
 
 
The documentation for this interface was generated from the following file:
- Game/generated/Base/BaseCommandHandlerComponent.c