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| void | OnInit (IEntity owner) |
| | Called during EOnInit.
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| |
| void | OnCommandActivate (int pCmdId) |
| |
| void | OnCommandDeactivate (int pCmdId) |
| |
| void | Update (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| | Overrides the whole native command handling.
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| |
◆ OnCommandActivate()
| void BaseCommandHandlerComponent.OnCommandActivate |
( |
int | pCmdId | ) |
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protected |
◆ OnCommandDeactivate()
| void BaseCommandHandlerComponent.OnCommandDeactivate |
( |
int | pCmdId | ) |
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protected |
◆ OnInit()
| void BaseCommandHandlerComponent.OnInit |
( |
IEntity | owner | ) |
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protected |
◆ SetSimulationDisabled()
| proto external void BaseCommandHandlerComponent.SetSimulationDisabled |
( |
bool | pSimulationDisabled | ) |
|
Sets the flag for disabling animation update.
This function is ignored in MP.
- Parameters
-
| simulationDisabled | If true simulation is disabled |
◆ Update()
| void BaseCommandHandlerComponent.Update |
( |
float | pDt, |
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int | pCurrentCommandID, |
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bool | pCurrentCommandFinished ) |
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protected |
Overrides the whole native command handling.
- Parameters
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| pDt | Delta time since last call. |
| pCurrentCommandID | Current command ID. |
| pCurrentCommandFinished | True if current command is finished. |
The documentation for this interface was generated from the following file:
- Game/generated/Base/BaseCommandHandlerComponent.c