Arma Reforger Script API
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Public Member Functions | Protected Member Functions | List of all members
BaseCommandHandlerComponent Interface Reference
Inheritance diagram for BaseCommandHandlerComponent:
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Public Member Functions

proto external void SetSimulationDisabled (bool pSimulationDisabled)
 Sets the flag for disabling animation update.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Member Functions

void OnInit (IEntity owner)
 Called during EOnInit.
 
void OnCommandActivate (int pCmdId)
 
void OnCommandDeactivate (int pCmdId)
 
void Update (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
 Overrides the whole native command handling.
 

Member Function Documentation

◆ OnCommandActivate()

void BaseCommandHandlerComponent.OnCommandActivate ( int  pCmdId)
protected

◆ OnCommandDeactivate()

void BaseCommandHandlerComponent.OnCommandDeactivate ( int  pCmdId)
protected

◆ OnInit()

void BaseCommandHandlerComponent.OnInit ( IEntity  owner)
protected

Called during EOnInit.

Parameters
ownerEntity this component is attached to.

Implemented in SCR_CharacterCommandHandlerComponent_Tests, and SCR_CharacterCommandHandlerComponent.

◆ SetSimulationDisabled()

proto external void BaseCommandHandlerComponent.SetSimulationDisabled ( bool  pSimulationDisabled)

Sets the flag for disabling animation update.

This function is ignored in MP.

Parameters
simulationDisabledIf true simulation is disabled

◆ Update()

void BaseCommandHandlerComponent.Update ( float  pDt,
int  pCurrentCommandID,
bool  pCurrentCommandFinished 
)
protected

Overrides the whole native command handling.

Parameters
pDtDelta time since last call.
pCurrentCommandIDCurrent command ID.
pCurrentCommandFinishedTrue if current command is finished.

The documentation for this interface was generated from the following file: