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| proto external AudioHandle  | SoundEvent (string eventName) | 
|   | Play a sound from the owner entity's position.  
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| proto external AudioHandle  | SoundEventTransform (string eventName, vector transf[]) | 
|   | Play a sound from a set transformation.  
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| proto external AudioHandle  | SoundEventBone (string eventName, string bone) | 
|   | Play a sound from the owner entity's position.  
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| proto external AudioHandle  | SoundEventOffset (string eventName, vector offset) | 
|   | Play a sound with a given offset from the owner entity.  
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| proto external void  | EnableDynamicSimulation (bool value) | 
|   | Enables the dynamic simulation.  
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| proto external void  | SetScriptedMethodsCall (bool state) | 
|   | Set flag for script callbacks.  
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| proto external bool  | IsScriptedMethodsCallEnabled () | 
|   | TRUE when flag for script callbacks is set.  
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| void  | OnFrame (IEntity owner, float timeSlice) | 
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| void  | UpdateSoundJob (IEntity owner, float timeSlice) | 
|   | Call when component is in range.  
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| void  | OnUpdateSoundJobBegin (IEntity owner) | 
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| void  | OnUpdateSoundJobEnd (IEntity owner) | 
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The documentation for this interface was generated from the following file:
- Game/generated/Components/AnimalSoundComponent.c