Arma Reforger Script API
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SimpleSoundComponent Interface Reference
Inheritance diagram for SimpleSoundComponent:
SoundComponent AmbientSoundsComponent AnimalSoundComponent CharacterSoundComponent CommunicationSoundComponent ProjectileSoundComponent RadioBroadcastSoundComponent SCR_BellSoundComponent SCR_BuildingSoundComponent SCR_CampaignSoundComponent SCR_TriggerSoundComponent VehicleSoundComponent WeaponSoundComponent

Public Member Functions

proto external void EnableDynamicSimulation (bool value)
 Enables the dynamic simulation.
 
proto external void SetScriptedMethodsCall (bool state)
 Set flag for script callbacks.
 
proto external bool IsScriptedMethodsCallEnabled ()
 TRUE when flag for script callbacks is set.
 

Protected Member Functions

void OnFrame (IEntity owner, float timeSlice)
 
void UpdateSoundJob (IEntity owner, float timeSlice)
 Call when component is in range.
 
void OnUpdateSoundJobBegin (IEntity owner)
 
void OnUpdateSoundJobEnd (IEntity owner)
 

Member Function Documentation

◆ EnableDynamicSimulation()

proto external void SimpleSoundComponent.EnableDynamicSimulation ( bool value)

Enables the dynamic simulation.

◆ IsScriptedMethodsCallEnabled()

proto external bool SimpleSoundComponent.IsScriptedMethodsCallEnabled ( )

TRUE when flag for script callbacks is set.

◆ OnFrame()

void SimpleSoundComponent.OnFrame ( IEntity owner,
float timeSlice )
protected

◆ OnUpdateSoundJobBegin()

void SimpleSoundComponent.OnUpdateSoundJobBegin ( IEntity owner)
protected

◆ OnUpdateSoundJobEnd()

void SimpleSoundComponent.OnUpdateSoundJobEnd ( IEntity owner)
protected

◆ SetScriptedMethodsCall()

proto external void SimpleSoundComponent.SetScriptedMethodsCall ( bool state)

Set flag for script callbacks.

◆ UpdateSoundJob()

void SimpleSoundComponent.UpdateSoundJob ( IEntity owner,
float timeSlice )
protected

The documentation for this interface was generated from the following file: