◆ EnableDynamicSimulation()
proto external void SimpleSoundComponent.EnableDynamicSimulation |
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bool | value | ) |
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Enables the dynamic simulation.
◆ IsScriptedMethodsCallEnabled()
proto external bool SimpleSoundComponent.IsScriptedMethodsCallEnabled |
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| ) |
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TRUE when flag for script callbacks is set.
◆ OnFrame()
void SimpleSoundComponent.OnFrame |
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IEntity | owner, |
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float | timeSlice ) |
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protected |
◆ OnUpdateSoundJobBegin()
void SimpleSoundComponent.OnUpdateSoundJobBegin |
( |
IEntity | owner | ) |
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protected |
◆ OnUpdateSoundJobEnd()
void SimpleSoundComponent.OnUpdateSoundJobEnd |
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IEntity | owner | ) |
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protected |
◆ SetScriptedMethodsCall()
proto external void SimpleSoundComponent.SetScriptedMethodsCall |
( |
bool | state | ) |
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Set flag for script callbacks.
◆ UpdateSoundJob()
void SimpleSoundComponent.UpdateSoundJob |
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IEntity | owner, |
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float | timeSlice ) |
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protected |
The documentation for this interface was generated from the following file:
- Game/generated/Components/SimpleSoundComponent.c