|
void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
|
|
void | OnInit (IEntity owner) |
| Called during EOnInit.
|
|
void | OnFrame (IEntity owner, float timeSlice) |
| Called during EOnFrame.
|
|
void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range.
|
|
void | OnUpdateSoundJobBegin (IEntity owner) |
| Called when dynamic simulation is started.
|
|
void | OnUpdateSoundJobEnd (IEntity owner) |
| Called when dynamic simulation is stopped.
|
|
◆ EnableDynamicSimulation()
proto external void SimpleSoundComponent.EnableDynamicSimulation |
( |
bool |
value | ) |
|
Enables the dynamic simulation.
◆ GetOwner()
proto external IEntity SimpleSoundComponent.GetOwner |
( |
| ) |
|
◆ IsScriptedMethodsCallEnabled()
proto external bool SimpleSoundComponent.IsScriptedMethodsCallEnabled |
( |
| ) |
|
TRUE when flag for script callbacks is set.
◆ OnFrame()
void SimpleSoundComponent.OnFrame |
( |
IEntity |
owner, |
|
|
float |
timeSlice |
|
) |
| |
|
protected |
Called during EOnFrame.
- Parameters
-
owner | Entity this component is attached to. |
timeSlice | Delta time since last update. |
◆ OnInit()
void SimpleSoundComponent.OnInit |
( |
IEntity |
owner | ) |
|
|
protected |
◆ OnPostInit()
void SimpleSoundComponent.OnPostInit |
( |
IEntity |
owner | ) |
|
|
protected |
◆ OnUpdateSoundJobBegin()
void SimpleSoundComponent.OnUpdateSoundJobBegin |
( |
IEntity |
owner | ) |
|
|
protected |
◆ OnUpdateSoundJobEnd()
void SimpleSoundComponent.OnUpdateSoundJobEnd |
( |
IEntity |
owner | ) |
|
|
protected |
Called when dynamic simulation is stopped.
◆ SetScriptedMethodsCall()
proto external void SimpleSoundComponent.SetScriptedMethodsCall |
( |
bool |
state | ) |
|
Set flag for script callbacks.
◆ UpdateSoundJob()
void SimpleSoundComponent.UpdateSoundJob |
( |
IEntity |
owner, |
|
|
float |
timeSlice |
|
) |
| |
|
protected |
The documentation for this interface was generated from the following file:
- Game/generated/Components/SimpleSoundComponent.c