◆ GetName()
| proto external string BaseChatChannel.GetName |
( |
| ) |
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String identifier of channel.
◆ GetStyle()
Returns channel style object.
◆ IsAvailable()
◆ IsDelivering()
◆ OnInit()
| void BaseChatChannel.OnInit |
( |
IEntity | owner | ) |
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protected |
◆ ProcessMessage()
| bool BaseChatChannel.ProcessMessage |
( |
BaseChatComponent | sender, |
|
|
string | message, |
|
|
bool | isAuthority ) |
Method processes chat message before its send to the server and after receiving it by the server.
Will be revisited and made osbolete soon
- Parameters
-
| message | Chat message |
| senderChatComp | Senders ChatComponent |
| isAuthority | true when executed on the server |
- Returns
- Return if the message should be send further through the chat pipeline (send to the server or to the other clients)
Implemented in SystemChatChannel.
The documentation for this interface was generated from the following file:
- Game/generated/Chat/BaseChatChannel.c