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Arma Reforger Script API
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This component takes care of sending chat messages. More...
Public Member Functions | |
| proto external IEntity | GetOwner () |
| Returns the parent entity of this component. | |
| proto external void | SetChannel (int channelId, bool enabled) |
| Enables/disables chat-channel. | |
| proto external bool | GetChannelState (int channelId) |
| proto external void | SendMessage (string msgStr, int channelId) |
| Send message to specified channel. | |
| proto external void | SendPrivateMessage (string msgStr, int receiverId) |
| Send message to specific player. | |
Public Member Functions inherited from GameComponent | |
| bool | OnTicksOnRemoteProxy () |
Protected Member Functions | |
| void | OnNewMessage (string msg, int channelId, int senderId) |
| Event triggered on every message delivered to BaseChatComponent. | |
| void | OnNewPrivateMessage (string msg, int senderId, int receiverId) |
| Event triggered on every private message delivered to BaseChatComponent. | |
| void | ShowMessage (string msg) |
This component takes care of sending chat messages.
| proto external bool BaseChatComponent.GetChannelState | ( | int | channelId | ) |
| channelId | Defined by BaseChatEntity. Indexed from 0. |
| proto external IEntity BaseChatComponent.GetOwner | ( | ) |
Returns the parent entity of this component.
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protected |
Event triggered on every message delivered to BaseChatComponent.
| msg | Payload |
| channelId | Defined by BaseChatEntity. Indexed from 0. |
| senderId | Sender PlayerID compatible with lobby |
Implemented in SCR_ChatComponent.
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protected |
Event triggered on every private message delivered to BaseChatComponent.
| msg | Payload |
| senderId | Sender PlayerID |
| receiverId | Receiver PlayerID |
Implemented in SCR_ChatComponent.
| proto external void BaseChatComponent.SendMessage | ( | string | msgStr, |
| int | channelId ) |
Send message to specified channel.
| msgStr | Message to be sent |
| channelId | Defined by BaseChatEntity. Indexed from 0. |
| proto external void BaseChatComponent.SendPrivateMessage | ( | string | msgStr, |
| int | receiverId ) |
Send message to specific player.
| msgStr | Message to be sent |
| receiverId | Receiver PlayerID |
| proto external void BaseChatComponent.SetChannel | ( | int | channelId, |
| bool | enabled ) |
Enables/disables chat-channel.
System channel (channelId = 0) is enabled by default
| channelId | Defined by BaseChatEntity. Indexed from 0. |
| enabled | Enable/disable receiving of messages in channel |
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protected |
Implemented in SCR_ChatComponent.