◆ GetLightEntity()
proto external IEntity BaseLightSlot.GetLightEntity |
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◆ GetLightID()
proto external int BaseLightSlot.GetLightID |
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◆ GetLightSide()
proto external int BaseLightSlot.GetLightSide |
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◆ GetLightType()
proto external ELightType BaseLightSlot.GetLightType |
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◆ GetOwner()
proto external IEntity BaseLightSlot.GetOwner |
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◆ GetParentSurfaceName()
proto external string BaseLightSlot.GetParentSurfaceName |
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◆ GetSurfaceID()
proto external int BaseLightSlot.GetSurfaceID |
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◆ IsLightFunctional()
proto external bool BaseLightSlot.IsLightFunctional |
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◆ IsPresence()
proto external bool BaseLightSlot.IsPresence |
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◆ OnInit()
void BaseLightSlot.OnInit |
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IEntity |
owner | ) |
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protected |
◆ OnLightStateChanged()
void BaseLightSlot.OnLightStateChanged |
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bool |
newState | ) |
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◆ SetLightFunctional()
proto external void BaseLightSlot.SetLightFunctional |
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bool |
state | ) |
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Set whether the light works or is broken.
◆ ShouldTick()
proto external bool BaseLightSlot.ShouldTick |
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The documentation for this interface was generated from the following file:
- Game/generated/BaseLightSlot.c