Arma Reforger Script API
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Public Member Functions | Protected Member Functions | List of all members
BaseLightSlot Interface Reference
Inheritance diagram for BaseLightSlot:
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Public Member Functions

proto external bool ShouldTick ()
 
proto external int GetLightSide ()
 
proto external int GetSurfaceID ()
 
proto external string GetParentSurfaceName ()
 
proto external bool IsPresence ()
 
proto external bool IsLightFunctional ()
 
proto external IEntity GetOwner ()
 
proto external IEntity GetLightEntity ()
 
proto external ELightType GetLightType ()
 
proto external int GetLightID ()
 
proto external void SetLightFunctional (bool state)
 Set whether the light works or is broken.
 

Protected Member Functions

void OnInit (IEntity owner)
 
void OnLightStateChanged (bool newState)
 

Member Function Documentation

◆ GetLightEntity()

proto external IEntity BaseLightSlot.GetLightEntity ( )

◆ GetLightID()

proto external int BaseLightSlot.GetLightID ( )

◆ GetLightSide()

proto external int BaseLightSlot.GetLightSide ( )

◆ GetLightType()

proto external ELightType BaseLightSlot.GetLightType ( )

◆ GetOwner()

proto external IEntity BaseLightSlot.GetOwner ( )

◆ GetParentSurfaceName()

proto external string BaseLightSlot.GetParentSurfaceName ( )

◆ GetSurfaceID()

proto external int BaseLightSlot.GetSurfaceID ( )

◆ IsLightFunctional()

proto external bool BaseLightSlot.IsLightFunctional ( )

◆ IsPresence()

proto external bool BaseLightSlot.IsPresence ( )

◆ OnInit()

void BaseLightSlot.OnInit ( IEntity  owner)
protected

Implemented in SCR_LightSlot.

◆ OnLightStateChanged()

void BaseLightSlot.OnLightStateChanged ( bool  newState)
protected

Implemented in SCR_LightSlot.

◆ SetLightFunctional()

proto external void BaseLightSlot.SetLightFunctional ( bool  state)

Set whether the light works or is broken.

◆ ShouldTick()

proto external bool BaseLightSlot.ShouldTick ( )

The documentation for this interface was generated from the following file: