◆ GetOnLightStateChanged()
ScriptInvoker SCR_LightSlot.GetOnLightStateChanged |
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Get event called when the light is turned on or off.
- Returns
- Script invoker (bool)
◆ OnInit()
override void SCR_LightSlot.OnInit |
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IEntity |
owner | ) |
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◆ OnLightStateChanged()
override void SCR_LightSlot.OnLightStateChanged |
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bool |
newState | ) |
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◆ PlaySound()
void SCR_LightSlot.PlaySound |
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bool |
newState | ) |
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◆ m_bIsActive
bool SCR_LightSlot.m_bIsActive |
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protected |
◆ m_OnLightStateChanged
ref ScriptInvoker SCR_LightSlot.m_OnLightStateChanged |
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protected |
◆ m_sLightOffEventName
string SCR_LightSlot.m_sLightOffEventName |
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protected |
◆ m_sLightOnEventName
string SCR_LightSlot.m_sLightOnEventName |
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protected |
◆ m_SoundComponent
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_LightSlot.c