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| proto external void | RegisterCameraCreator (int cameraId, TypeName pCameraType) |
| | inserts camera into set
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| |
| void | Init () |
| | called when camera set is created - used for adding camera items and for transition between cameras settings
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◆ Init()
| void BaseScriptedCameraSet.Init |
( |
| ) |
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◆ OnCameraChange()
| float BaseScriptedCameraSet.OnCameraChange |
( |
int | pFrom, |
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int | pTo ) |
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protected |
◆ RegisterCameraCreator()
| proto external void BaseScriptedCameraSet.RegisterCameraCreator |
( |
int | cameraId, |
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TypeName | pCameraType ) |
The documentation for this interface was generated from the following file:
- Game/generated/Camera/BaseScriptedCameraSet.c