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proto external void | RegisterCameraCreator (int cameraId, TypeName pCameraType) |
| inserts camera into set
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void | Init () |
| called when camera set is created - used for adding camera items and for transition between cameras settings
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◆ Init()
void BaseScriptedCameraSet.Init |
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| ) |
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◆ OnCameraChange()
float BaseScriptedCameraSet.OnCameraChange |
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int |
pFrom, |
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int |
pTo |
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) |
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protected |
◆ RegisterCameraCreator()
proto external void BaseScriptedCameraSet.RegisterCameraCreator |
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int |
cameraId, |
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TypeName |
pCameraType |
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) |
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The documentation for this interface was generated from the following file:
- Game/generated/Camera/BaseScriptedCameraSet.c