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| override void | Init () |
| | called when camera set is created - used for adding camera items and for transition between cameras settings
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| void | RegisterTransitionTime (int pFrom, int pTo, float pTime, bool pTwoWay) |
| | static function to set time to table
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| float | GetTransitionTime (int pFrom, int pTo) |
| | static function to get time from table
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| proto external void | RegisterCameraCreator (int cameraId, TypeName pCameraType) |
| | inserts camera into set
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◆ Init()
| override void CharacterCameraSet.Init |
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| ) |
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called when camera set is created - used for adding camera items and for transition between cameras settings
Blend times when changing cameras 3rd person erected camera transition
Implements ScriptedCameraSet.
◆ CHARACTERCAMERA_1ST
| const int CharacterCameraSet.CHARACTERCAMERA_1ST = 1 |
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◆ CHARACTERCAMERA_1ST_BONE_TRANSFORM
| const int CharacterCameraSet.CHARACTERCAMERA_1ST_BONE_TRANSFORM = 2 |
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same as 1st, only uses full transform of head bone with given offset
◆ CHARACTERCAMERA_1ST_FLOAT
| const int CharacterCameraSet.CHARACTERCAMERA_1ST_FLOAT = 7 |
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◆ CHARACTERCAMERA_1ST_READY
| const int CharacterCameraSet.CHARACTERCAMERA_1ST_READY = 6 |
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weapon ready in 1st person
◆ CHARACTERCAMERA_1ST_TURRET
| const int CharacterCameraSet.CHARACTERCAMERA_1ST_TURRET = 5 |
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◆ CHARACTERCAMERA_1ST_TURRET_TRANSITION
| const int CharacterCameraSet.CHARACTERCAMERA_1ST_TURRET_TRANSITION = 35 |
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◆ CHARACTERCAMERA_1ST_UNCONSCIOUS
| const int CharacterCameraSet.CHARACTERCAMERA_1ST_UNCONSCIOUS = 34 |
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◆ CHARACTERCAMERA_1ST_VEHICLE
| const int CharacterCameraSet.CHARACTERCAMERA_1ST_VEHICLE = 3 |
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◆ CHARACTERCAMERA_1ST_VEHICLE_TRANSITION
| const int CharacterCameraSet.CHARACTERCAMERA_1ST_VEHICLE_TRANSITION = 4 |
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◆ CHARACTERCAMERA_3RD_CLIMB
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_CLIMB = 15 |
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◆ CHARACTERCAMERA_3RD_CRO
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_CRO = 12 |
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◆ CHARACTERCAMERA_3RD_ERC
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_ERC = 10 |
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◆ CHARACTERCAMERA_3RD_ERC_SPR
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_ERC_SPR = 11 |
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◆ CHARACTERCAMERA_3RD_FLOAT
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_FLOAT = 19 |
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◆ CHARACTERCAMERA_3RD_JUMP
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_JUMP = 14 |
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◆ CHARACTERCAMERA_3RD_PRO
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_PRO = 13 |
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◆ CHARACTERCAMERA_3RD_SITTING
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_SITTING = 18 |
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◆ CHARACTERCAMERA_3RD_TURRET
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_TURRET = 17 |
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◆ CHARACTERCAMERA_3RD_UNCONSCIOUS
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_UNCONSCIOUS = 20 |
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◆ CHARACTERCAMERA_3RD_VEHICLE
| const int CharacterCameraSet.CHARACTERCAMERA_3RD_VEHICLE = 16 |
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generic vehicle 3rd person
◆ CHARACTERCAMERA_ADS
| const int CharacterCameraSet.CHARACTERCAMERA_ADS = 30 |
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◆ CHARACTERCAMERA_ADS_VEHICLE
| const int CharacterCameraSet.CHARACTERCAMERA_ADS_VEHICLE = 33 |
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◆ CHARACTERCAMERA_BINOCULARS
| const int CharacterCameraSet.CHARACTERCAMERA_BINOCULARS = 32 |
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◆ CHARACTERCAMERA_DEBUG
| const int CharacterCameraSet.CHARACTERCAMERA_DEBUG = 0 |
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◆ CHARACTERCAMERA_OPTICS
| const int CharacterCameraSet.CHARACTERCAMERA_OPTICS = 31 |
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◆ DEBUGVIEW_BOTTOM
| const int CharacterCameraSet.DEBUGVIEW_BOTTOM = 8 |
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◆ DEBUGVIEW_FACE
| const int CharacterCameraSet.DEBUGVIEW_FACE = 1 |
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◆ DEBUGVIEW_FRONT
| const int CharacterCameraSet.DEBUGVIEW_FRONT = 5 |
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◆ DEBUGVIEW_LEFT
| const int CharacterCameraSet.DEBUGVIEW_LEFT = 3 |
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◆ DEBUGVIEW_NONE
| const int CharacterCameraSet.DEBUGVIEW_NONE = 0 |
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◆ DEBUGVIEW_REAR
| const int CharacterCameraSet.DEBUGVIEW_REAR = 6 |
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◆ DEBUGVIEW_RIGHT
| const int CharacterCameraSet.DEBUGVIEW_RIGHT = 4 |
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◆ DEBUGVIEW_TOP
| const int CharacterCameraSet.DEBUGVIEW_TOP = 7 |
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◆ DEBUGVIEW_WEAPON
| const int CharacterCameraSet.DEBUGVIEW_WEAPON = 2 |
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◆ TIME_CAMERACHANGE_01
| const float CharacterCameraSet.TIME_CAMERACHANGE_01 = 0.1 |
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◆ TIME_CAMERACHANGE_02
| const float CharacterCameraSet.TIME_CAMERACHANGE_02 = 0.2 |
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◆ TIME_CAMERACHANGE_03
| const float CharacterCameraSet.TIME_CAMERACHANGE_03 = 0.3 |
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The documentation for this interface was generated from the following file:
- Game/Character/CharacterCameraSet.c