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| override void | Init () |
| | called when camera set is created - used for adding camera items and for transition between cameras settings
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| |
| void | RegisterTransitionTime (int pFrom, int pTo, float pTime, bool pTwoWay) |
| | static function to set time to table
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| |
| float | GetTransitionTime (int pFrom, int pTo) |
| | static function to get time from table
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| |
| proto external void | RegisterCameraCreator (int cameraId, TypeName pCameraType) |
| | inserts camera into set
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| |
◆ GetTransitionTime()
| float ScriptedCameraSet.GetTransitionTime |
( |
int | pFrom, |
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int | pTo ) |
static function to get time from table
◆ Init()
| override void ScriptedCameraSet.Init |
( |
| ) |
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◆ RegisterTransitionTime()
| void ScriptedCameraSet.RegisterTransitionTime |
( |
int | pFrom, |
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int | pTo, |
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float | pTime, |
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bool | pTwoWay ) |
static function to set time to table
The documentation for this interface was generated from the following file:
- GameCode/Camera/ScriptedCameraSet.c