This is the complete list of members for BaseSightsComponent, including all inherited members.
| AreSightsValid(bool front=true, bool rear=true) | BaseSightsComponent | |
| ForceSightsZeroValue(vector offset, vector angles, vector turnOffset) | BaseSightsComponent | |
| ForceSightsZeroValueEnablel(bool bOnOff) | BaseSightsComponent | |
| GetADSActivationPercentage() | BaseSightsComponent | |
| GetADSDeactivationPercentage() | BaseSightsComponent | |
| GetCameraRecoilAmount() | BaseSightsComponent | |
| GetCurrentSightsRange() | BaseSightsComponent | |
| GetFOV() | BaseSightsComponent | |
| GetFOVInfo() | BaseSightsComponent | |
| GetFrontPositionPointInfo() | BaseSightsComponent | |
| GetOwner() | BaseSightsComponent | |
| GetPositionPointInfo() | BaseSightsComponent | |
| GetRearPositionPointInfo() | BaseSightsComponent | |
| GetSightsDirection(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
| GetSightsDirectionUntransformed(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
| GetSightsFrontPosition(bool localSpace=false) | BaseSightsComponent | |
| GetSightsOffset() | BaseSightsComponent | |
| GetSightsPriority() | BaseSightsComponent | |
| GetSightsRearPosition(bool localSpace=false) | BaseSightsComponent | |
| GetSightsSkipSwitch() | BaseSightsComponent | |
| GetSightsTransform(out vector transform[4], bool localSpace=false) | BaseSightsComponent | |
| IsSightADSActive() | BaseSightsComponent | |
| OnTicksOnRemoteProxy() | GameComponent | |
| SetSightsVisibility(float visFactor) | BaseSightsComponent | |
| WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles) | BaseSightsComponent | protected |