This is the complete list of members for BaseSightsComponent, including all inherited members.
AreSightsValid(bool front=true, bool rear=true) | BaseSightsComponent | |
ForceSightsZeroValue(vector offset, vector angles, vector turnOffset) | BaseSightsComponent | |
ForceSightsZeroValueEnablel(bool bOnOff) | BaseSightsComponent | |
GetADSActivationPercentage() | BaseSightsComponent | |
GetADSDeactivationPercentage() | BaseSightsComponent | |
GetCameraRecoilAmount() | BaseSightsComponent | |
GetCurrentSightsRange() | BaseSightsComponent | |
GetFOV() | BaseSightsComponent | |
GetFOVInfo() | BaseSightsComponent | |
GetFrontPositionPointInfo() | BaseSightsComponent | |
GetOwner() | BaseSightsComponent | |
GetPositionPointInfo() | BaseSightsComponent | |
GetRearPositionPointInfo() | BaseSightsComponent | |
GetSightsDirection(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
GetSightsDirectionUntransformed(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
GetSightsFrontPosition(bool localSpace=false) | BaseSightsComponent | |
GetSightsOffset() | BaseSightsComponent | |
GetSightsPriority() | BaseSightsComponent | |
GetSightsRearPosition(bool localSpace=false) | BaseSightsComponent | |
GetSightsSkipSwitch() | BaseSightsComponent | |
GetSightsTransform(out vector transform[4], bool localSpace=false) | BaseSightsComponent | |
IsSightADSActive() | BaseSightsComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
SetSightsVisibility(float visFactor) | BaseSightsComponent | |
WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles) | BaseSightsComponent | protected |