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BaseSlotComponent Interface Reference
Inheritance diagram for BaseSlotComponent:
GameComponent DoorSlotComponent SCR_WheelSlotComponent

Public Member Functions

proto external EntitySlotInfo GetSlotInfo ()
 Returns the current slot info.
 
proto external IEntity GetAttachedEntity ()
 Returns the current attached entity.
 
void OnAttachedEntity (IEntity ent)
 Runs every time an entity is attached to the slot.
 
void OnDetachedEntity (IEntity ent)
 Runs every time an entity is detached from the slot.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Additional Inherited Members

- Protected Member Functions inherited from GameComponent
void OnDelete (IEntity owner)
 Called when Entity is being to be destroyed (deleted) or component to be deleted.
 

Member Function Documentation

◆ GetAttachedEntity()

proto external IEntity BaseSlotComponent.GetAttachedEntity ( )

Returns the current attached entity.

◆ GetSlotInfo()

proto external EntitySlotInfo BaseSlotComponent.GetSlotInfo ( )

Returns the current slot info.

◆ OnAttachedEntity()

void BaseSlotComponent.OnAttachedEntity ( IEntity ent)

Runs every time an entity is attached to the slot.

Implemented in SCR_WheelSlotComponent.

◆ OnDetachedEntity()

void BaseSlotComponent.OnDetachedEntity ( IEntity ent)

Runs every time an entity is detached from the slot.


The documentation for this interface was generated from the following file: