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| void | OnDelete (IEntity owner) |
| | Called when Entity is being to be destroyed (deleted) or component to be deleted.
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◆ GetAttachedEntity()
| proto external IEntity BaseSlotComponent.GetAttachedEntity |
( |
| ) |
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Returns the current attached entity.
◆ GetSlotInfo()
Returns the current slot info.
◆ OnAttachedEntity()
| void BaseSlotComponent.OnAttachedEntity |
( |
IEntity | ent | ) |
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◆ OnDetachedEntity()
| void BaseSlotComponent.OnDetachedEntity |
( |
IEntity | ent | ) |
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Runs every time an entity is detached from the slot.
The documentation for this interface was generated from the following file:
- Game/generated/Buildings/BaseSlotComponent.c