Adds ability to attach an object to a slot.
More...
|
ScriptInvokerEntity | GetAttachedEntityInvoker () |
|
ScriptInvokerEntity | GetDetachedEntityInvoker () |
|
proto external bool | IsEnabled () |
|
proto external IEntity | GetAttachedEntity () |
| Returns currently attached entity or null if none.
|
|
proto external string | GetSourceName () |
| Returns the name of the EntitySlotInfo defined in the array of slots.
|
|
proto external void | SetAdditiveTransformLS (vector matLS[4]) |
| Updates attached entity's transformation by combining provided transformation with slot predefined local transformation Once new entity is attached to slot provided transformation is discarded and predifined local transformation is used instead.
|
|
proto external void | OverrideTransformLS (vector matLS[4]) |
| Overrides local transformation of entity Once new entity is attached to slot provided transformation is discarded and predifined local transformation is used instead.
|
|
proto external void | DetachEntity (bool physicalChange=true) |
| Detaches entity from this slot info (if any)
|
|
proto external void | AttachEntity (IEntity entity) |
| Attaches provided entity to this slot info Deletes previously attached entity (if any)
|
|
void | OnAttachedEntity (IEntity entity) |
| Runs every time an entity is attached to the slot.
|
|
void | OnDetachedEntity (IEntity entity) |
| Runs every time an entity is detached from the slot.
|
|
|
static EntitySlotInfo | GetSlotInfo (notnull IEntity entity) |
| Checks whether provided entity has parent and if so, tries to find a slot which it would belong to.
|
|
static void | GetSlotInfos (notnull IEntity entity, inout notnull array< EntitySlotInfo > slotInfos) |
| Get slots of the passed entity
|
|
Adds ability to attach an object to a slot.
◆ AttachEntity()
proto external void EntitySlotInfo.AttachEntity |
( |
IEntity |
entity | ) |
|
Attaches provided entity to this slot info Deletes previously attached entity (if any)
- Parameters
-
childEntity | The entity to attach |
◆ DetachEntity()
proto external void EntitySlotInfo.DetachEntity |
( |
bool |
physicalChange = true | ) |
|
Detaches entity from this slot info (if any)
- Parameters
-
physicalChange | Do update hierarchy? |
◆ GetAttachedEntity()
proto external IEntity EntitySlotInfo.GetAttachedEntity |
( |
| ) |
|
Returns currently attached entity or null if none.
◆ GetAttachedEntityInvoker()
ScriptInvokerEntity EntitySlotInfo.GetAttachedEntityInvoker |
( |
| ) |
|
◆ GetDetachedEntityInvoker()
ScriptInvokerEntity EntitySlotInfo.GetDetachedEntityInvoker |
( |
| ) |
|
◆ GetSlotInfo()
static EntitySlotInfo EntitySlotInfo.GetSlotInfo |
( |
notnull IEntity |
entity | ) |
|
|
static |
Checks whether provided entity has parent and if so, tries to find a slot which it would belong to.
- Parameters
-
entity | The slotted entity to get parent slot info for
|
- Returns
- Returns Returns slot info of slotted entity
◆ GetSlotInfos()
static void EntitySlotInfo.GetSlotInfos |
( |
notnull IEntity |
entity, |
|
|
inout notnull array< EntitySlotInfo > |
slotInfos |
|
) |
| |
|
static |
Get slots of the passed entity
- Parameters
-
entity | The parent entity to get slot infos for
|
slotInfos | Slot infos array to return slot infos to
|
- Returns
- Returns Returns children slot infos of entity
◆ GetSourceName()
proto external string EntitySlotInfo.GetSourceName |
( |
| ) |
|
◆ IsEnabled()
proto external bool EntitySlotInfo.IsEnabled |
( |
| ) |
|
◆ OnAttachedEntity()
void EntitySlotInfo.OnAttachedEntity |
( |
IEntity |
entity | ) |
|
◆ OnDetachedEntity()
void EntitySlotInfo.OnDetachedEntity |
( |
IEntity |
entity | ) |
|
◆ OverrideTransformLS()
proto external void EntitySlotInfo.OverrideTransformLS |
( |
vector |
matLS[4] | ) |
|
Overrides local transformation of entity Once new entity is attached to slot provided transformation is discarded and predifined local transformation is used instead.
◆ SetAdditiveTransformLS()
proto external void EntitySlotInfo.SetAdditiveTransformLS |
( |
vector |
matLS[4] | ) |
|
Updates attached entity's transformation by combining provided transformation with slot predefined local transformation Once new entity is attached to slot provided transformation is discarded and predifined local transformation is used instead.
The documentation for this interface was generated from the following file:
- Game/generated/EntitySlotInfo.c