◆ GetAccumulatedRecognition()
proto void BaseTarget.GetAccumulatedRecognition |
( |
out float |
outRecognitionDetect, |
|
|
out float |
outRecognitionIdentify |
|
) |
| |
◆ GetDamageManagerComponent()
◆ GetDistance()
proto external float BaseTarget.GetDistance |
( |
| ) |
|
◆ GetExposure()
proto external float BaseTarget.GetExposure |
( |
| ) |
|
◆ GetFactionAffiliationComponent()
◆ GetLastDetectedPosition()
proto external vector BaseTarget.GetLastDetectedPosition |
( |
| ) |
|
◆ GetLastSeenPosition()
proto external vector BaseTarget.GetLastSeenPosition |
( |
| ) |
|
◆ GetPerceivableComponent()
◆ GetTargetCategory()
◆ GetTargetEntity()
proto external IEntity BaseTarget.GetTargetEntity |
( |
| ) |
|
◆ GetTimeLastDetected()
proto external float BaseTarget.GetTimeLastDetected |
( |
| ) |
|
◆ GetTimeLastSeen()
proto external float BaseTarget.GetTimeLastSeen |
( |
| ) |
|
◆ GetTimeSinceDetected()
proto external float BaseTarget.GetTimeSinceDetected |
( |
| ) |
|
◆ GetTimeSinceEndangered()
proto external float BaseTarget.GetTimeSinceEndangered |
( |
| ) |
|
◆ GetTimeSinceSeen()
proto external float BaseTarget.GetTimeSinceSeen |
( |
| ) |
|
◆ GetTimeSinceSideRecognized()
proto external float BaseTarget.GetTimeSinceSideRecognized |
( |
| ) |
|
◆ GetTimeSinceTypeRecognized()
proto external float BaseTarget.GetTimeSinceTypeRecognized |
( |
| ) |
|
◆ GetTraceFraction()
proto external float BaseTarget.GetTraceFraction |
( |
| ) |
|
Returns value from 0 to 1.0 representing where is obstruction which blocks our visibility of the target.
1.0 - We could fully trace to target AND exposure is above zero 0.0 < ... < 1.0 - Target has no visible aimpoints, trace is interrupted by obstacle 0.0 - Target is not in view cone OR is out of perception range
◆ GetUnitType()
◆ GetWeaponManagerComponent()
◆ IsDisarmed()
proto external bool BaseTarget.IsDisarmed |
( |
| ) |
|
◆ IsEndangering()
proto external bool BaseTarget.IsEndangering |
( |
| ) |
|
◆ UpdateLastSeenPosition()
proto external void BaseTarget.UpdateLastSeenPosition |
( |
vector |
pos, |
|
|
float |
perceptionMgrTimestamp |
|
) |
| |
The documentation for this interface was generated from the following file:
- Game/generated/Perception/BaseTarget.c