Arma Reforger Script API
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Public Member Functions | List of all members
PerceivableComponent Interface Reference
Inheritance diagram for PerceivableComponent:
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Public Member Functions

proto external EAIUnitType GetUnitType ()
 
proto external float GetVisualRecognitionFactor ()
 Returns overall visual recognition factor.
 
proto external float GetIlluminationFactor ()
 Represents ambient light, dynamic lights, own lights.
 
proto external float GetAmbientLV ()
 Returns ambient light LV value (logarithmic). Can be used for diagnostics.
 
proto external float GetSoundPower ()
 Returns our sound emission power.
 
proto external float GetEstimatedVisualSize ()
 Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box.
 
proto external int GetAimpoints (out notnull array< vector > outPoints)
 Fills the provided array with the list of all aimpoints as locations in model space Returns the number of output elements.
 
proto external int GetAimpointsOfType (out notnull array< ref AimPoint > outPoints, EAimPointType type)
 
proto external bool IsDisarmed ()
 Returns true when this perceivable is considered disarmed.
 
proto external void SetDisarmed (bool disarmed)
 
void EOnInit (IEntity owner)
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Member Function Documentation

◆ EOnInit()

void PerceivableComponent.EOnInit ( IEntity  owner)

◆ GetAimpoints()

proto external int PerceivableComponent.GetAimpoints ( out notnull array< vector >  outPoints)

Fills the provided array with the list of all aimpoints as locations in model space Returns the number of output elements.

◆ GetAimpointsOfType()

proto external int PerceivableComponent.GetAimpointsOfType ( out notnull array< ref AimPoint outPoints,
EAimPointType  type 
)

◆ GetAmbientLV()

proto external float PerceivableComponent.GetAmbientLV ( )

Returns ambient light LV value (logarithmic). Can be used for diagnostics.

◆ GetEstimatedVisualSize()

proto external float PerceivableComponent.GetEstimatedVisualSize ( )

Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box.

◆ GetIlluminationFactor()

proto external float PerceivableComponent.GetIlluminationFactor ( )

Represents ambient light, dynamic lights, own lights.

◆ GetSoundPower()

proto external float PerceivableComponent.GetSoundPower ( )

Returns our sound emission power.

◆ GetUnitType()

proto external EAIUnitType PerceivableComponent.GetUnitType ( )

◆ GetVisualRecognitionFactor()

proto external float PerceivableComponent.GetVisualRecognitionFactor ( )

Returns overall visual recognition factor.

◆ IsDisarmed()

proto external bool PerceivableComponent.IsDisarmed ( )

Returns true when this perceivable is considered disarmed.

◆ SetDisarmed()

proto external void PerceivableComponent.SetDisarmed ( bool  disarmed)

The documentation for this interface was generated from the following file: