◆ GetDamageManager()
◆ IsAccessible()
proto external bool BaseVehicle.IsAccessible |
( |
| ) |
|
Returns true if the vehicle is not upside down.
◆ SetWreckModel()
proto external void BaseVehicle.SetWreckModel |
( |
ResourceName |
newModel | ) |
|
Sets the wreck model of the vehicle.
This will change the state of the vehicle to a wrecked vehicle which means some components will be deactivated.
- Parameters
-
newModel | New model which should be displayed |
The documentation for this interface was generated from the following file:
- Game/generated/Vehicle/BaseVehicle.c