Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | List of all members
BaseVehicle Interface Reference
Inheritance diagram for BaseVehicle:
[legend]

Public Member Functions

proto external SCR_DamageManagerComponent GetDamageManager ()
 
proto external void SetWreckModel (ResourceName newModel)
 Sets the wreck model of the vehicle.
 
proto external bool IsAccessible ()
 Returns true if the vehicle is not upside down.
 
- Public Member Functions inherited from BaseGameEntity
proto external void Teleport (vector mat[4])
 Teleport the entity to a coordinate.
 
proto external RplComponent GetRplComponent ()
 Returns the replication component associated to this entity.
 

Member Function Documentation

◆ GetDamageManager()

proto external SCR_DamageManagerComponent BaseVehicle.GetDamageManager ( )

◆ IsAccessible()

proto external bool BaseVehicle.IsAccessible ( )

Returns true if the vehicle is not upside down.

◆ SetWreckModel()

proto external void BaseVehicle.SetWreckModel ( ResourceName  newModel)

Sets the wreck model of the vehicle.

This will change the state of the vehicle to a wrecked vehicle which means some components will be deactivated.

Parameters
newModelNew model which should be displayed

The documentation for this interface was generated from the following file: