| AddPitchRoll(vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4]) | CharacterCameraBase | |
| AddVehiclePitchRoll(IEntity vehicle, float pDt, inout vector transformMS[4]) | CharacterCameraBase | protected |
| CharacterCamera1stPerson(CameraHandlerComponent pCameraHandler) | CharacterCamera1stPerson | |
| CharacterCamera1stPersonVehicle(CameraHandlerComponent pCameraHandler) | CharacterCamera1stPersonVehicle | |
| CharacterCameraBase(CameraHandlerComponent pCameraHandler) | CharacterCameraBase | |
| CONST_LR_MAX | CharacterCamera1stPerson | static |
| CONST_LR_MIN | CharacterCamera1stPerson | static |
| CONST_UD_MAX | CharacterCamera1stPerson | static |
| CONST_UD_MIN | CharacterCamera1stPerson | static |
| ForceFreelook(bool state) | CharacterCameraBase | |
| GetBaseAngles() | CharacterCameraBase | |
| GetBaseFOV() | CharacterCamera1stPersonVehicle | |
| GetCameraBoneIndex() | CharacterCameraBase | protected |
| GetInterpolatedUDTransformAngle(float pDt) | CharacterCameraBase | |
| GetShoulderDistance() | CharacterCameraBase | |
| GetShoulderLastActive() | CharacterCameraBase | |
| m_ApplyHeadBob | CharacterCamera1stPerson | protected |
| m_bCameraTransition | CharacterCamera1stPerson | protected |
| m_bForceFreeLook | CharacterCameraBase | protected |
| m_bIgnoreCharacterPitch | CharacterCameraBase | protected |
| m_bLRAngleNoLimit | CharacterCameraBase | protected |
| m_CameraHandler | ScriptedCameraItem | protected |
| m_CharacterAnimationComponent | CharacterCameraBase | protected |
| m_CharacterCameraHandler | CharacterCameraBase | protected |
| m_CharacterHeadAimingComponent | CharacterCameraBase | protected |
| m_CmdHandler | CharacterCameraBase | protected |
| m_CommandWeapons | CharacterCameraBase | protected |
| m_CompartmentAccessComponent | CharacterCameraBase | protected |
| m_ControllerComponent | CharacterCameraBase | protected |
| m_fAngleFirstPerson | CharacterCamera1stPersonVehicle | protected |
| m_fAngleFirstPersonScale | CharacterCamera1stPersonVehicle | protected |
| m_fFOV | CharacterCameraBase | protected |
| m_fFOVFilter | CharacterCameraBase | protected |
| m_fFOVFilterVel | CharacterCameraBase | protected |
| m_fLeftRightAngle | CharacterCameraBase | protected |
| m_fLRAngleVel | CharacterCameraBase | protected |
| m_fPitchFactor | CharacterCameraBase | protected |
| m_fPitchSmooth | CharacterCameraBase | protected |
| m_fPitchSmoothVel | CharacterCameraBase | protected |
| m_fRollFactor | CharacterCameraBase | protected |
| m_fRollSmooth | CharacterCameraBase | protected |
| m_fRollSmoothVel | CharacterCameraBase | protected |
| m_fShakeProgress | CharacterCameraBase | protected |
| m_fShakeVelocity | CharacterCameraBase | protected |
| m_fShoulderLastActive | CharacterCameraBase | protected |
| m_fTransformUDAngle | CharacterCameraBase | protected |
| m_fTransformUDAngleVel | CharacterCameraBase | protected |
| m_fUDAngleVel | CharacterCameraBase | protected |
| m_fUpDownAngle | CharacterCameraBase | protected |
| m_fUpDownAngleAdd | CharacterCameraBase | protected |
| m_Input | CharacterCameraBase | protected |
| m_LookPositionOverrideLS | CharacterCamera1stPerson | protected |
| m_OffsetLS | CharacterCamera1stPerson | protected |
| m_OwnerCharacter | CharacterCameraBase | protected |
| m_OwnerVehicle | CharacterCamera1stPersonVehicle | protected |
| m_pCompartmentAccess | CharacterCamera1stPerson | protected |
| m_UseLookPositionOverrideLS | CharacterCamera1stPerson | protected |
| OnActivate(ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult) | CharacterCamera1stPersonVehicle | |
| OnAfterCameraUpdate(float pDt, bool pIsKeyframe, inout vector transformMS[4]) | CharacterCamera1stPersonVehicle | |
| OnBlendIn() | ScriptedCameraItem | |
| OnBlendOut() | ScriptedCameraItem | |
| OnDeactivate(ScriptedCameraItem pNextCamera) | BaseScriptedCameraItem | |
| OnUpdate(float pDt, out ScriptedCameraItemResult pOutResult) | CharacterCamera1stPersonVehicle | |
| s_iNeckBoneIndex | CharacterCameraBase | protectedstatic |
| ScriptedCameraItem(CameraHandlerComponent pCameraHandler) | ScriptedCameraItem | |
| SetBaseAngles(out vector angles) | CharacterCameraBase | |
| sm_iCameraBoneIndex | CharacterCameraBase | protectedstatic |
| sm_iHeadBoneIndex | CharacterCameraBase | protectedstatic |
| sm_TagADSTransitionIn | CharacterCameraBase | protectedstatic |
| sm_TagADSTransitionOut | CharacterCameraBase | protectedstatic |
| sm_TagFPCamera | CharacterCameraBase | protectedstatic |
| sm_TagItemUpdateCols | CharacterCameraBase | protectedstatic |
| sm_TagLyingCamera | CharacterCameraBase | protectedstatic |
| UpdateLRAngle(float pAngle, float pMin, float pMax, float pDt) | CharacterCameraBase | |
| UpdateUDAngle(out float pAngle, float pMin, float pMax, float pDt) | CharacterCameraBase | |