Arma Reforger Script API
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Public Member Functions | Static Public Attributes | Protected Attributes | List of all members
CharacterCamera1stPerson Interface Reference
Inheritance diagram for CharacterCamera1stPerson:
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Public Member Functions

void CharacterCamera1stPerson (CameraHandlerComponent pCameraHandler)
 
override void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 this overrides freelook for cameras
 
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
override float GetBaseFOV ()
 
- Public Member Functions inherited from CharacterCameraBase
void CharacterCameraBase (CameraHandlerComponent pCameraHandler)
 constructor
 
float UpdateUDAngle (out float pAngle, float pMin, float pMax, float pDt)
 
float UpdateLRAngle (float pAngle, float pMin, float pMax, float pDt)
 
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
override void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 this overrides freelook for cameras
 
void ForceFreelook (bool state)
 
int GetShoulderLastActive ()
 Get last 3rd person shoulder state.
 
float GetShoulderDistance ()
 
float GetInterpolatedUDTransformAngle (float pDt)
 
void AddPitchRoll (vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4])
 
override void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 
override vector GetBaseAngles ()
 helper to blend between cameras ret[0] - up down angle ret[1] - left right angle ret[2] - roll
 
- Public Member Functions inherited from ScriptedCameraItem
void ScriptedCameraItem (CameraHandlerComponent pCameraHandler)
 
override void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 this overrides freelook for cameras
 
override void OnBlendIn ()
 
override void OnBlendOut ()
 
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
void OnAfterCameraUpdate (float pDt, bool pIsKeyframe, inout vector transformMS[4])
 
vector GetBaseAngles ()
 helper to blend between cameras ret[0] - up down angle ret[1] - left right angle ret[2] - roll
 
override void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 
float GetBaseFOV ()
 
- Public Member Functions inherited from BaseScriptedCameraItem
void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 virtual callback - called when camera is created
 
void OnDeactivate (ScriptedCameraItem pNextCamera)
 
void OnBlendIn ()
 
void OnBlendOut ()
 
void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 

Static Public Attributes

static const float CONST_UD_MIN = -89.0
 down limit
 
static const float CONST_UD_MAX = 89.0
 up limit
 
static const float CONST_LR_MIN = -160.0
 left limit
 
static const float CONST_LR_MAX = 160.0
 right limit
 

Protected Attributes

vector m_OffsetLS
 position offset
 
bool m_ApplyHeadBob
 
bool m_bCameraTransition = false
 
CompartmentAccessComponent m_pCompartmentAccess
 
bool m_UseLookPositionOverrideLS = false
 
vector m_LookPositionOverrideLS
 
- Protected Attributes inherited from CharacterCameraBase
float m_fUpDownAngle
 runtime values
 
float m_fUpDownAngleAdd
 up down angle in rad
 
float m_fLeftRightAngle = 0.0
 left right angle in rad
 
float m_fFOV
 
float m_fLRAngleVel
 
float m_fUDAngleVel
 
float m_fTransformUDAngleVel
 
float m_fTransformUDAngle
 
bool m_bForceFreeLook
 
bool m_bLRAngleNoLimit
 
bool m_bIgnoreCharacterPitch
 
float m_fFOVFilter
 
float m_fFOVFilterVel
 
int m_fShoulderLastActive = 1
 saved active shoulder for 3rd person cam (1 - right, -1 left)
 
float m_fRollFactor
 
float m_fRollSmooth
 
float m_fRollSmoothVel
 
float m_fPitchFactor
 
float m_fPitchSmooth
 
float m_fPitchSmoothVel
 
ChimeraCharacter m_OwnerCharacter
 
SCR_CharacterControllerComponent m_ControllerComponent
 
CharacterInputContext m_Input
 
SCR_CharacterCameraHandlerComponent m_CharacterCameraHandler
 
CharacterAnimationComponent m_CharacterAnimationComponent
 
CharacterHeadAimingComponent m_CharacterHeadAimingComponent
 
CharacterCommandWeapon m_CommandWeapons
 
CompartmentAccessComponent m_CompartmentAccessComponent
 
CharacterCommandHandlerComponent m_CmdHandler
 
float m_fShakeProgress
 
float m_fShakeVelocity
 
- Protected Attributes inherited from ScriptedCameraItem
CameraHandlerComponent m_CameraHandler
 data
 

Additional Inherited Members

- Protected Member Functions inherited from CharacterCameraBase
void AddVehiclePitchRoll (IEntity vehicle, float pDt, inout vector transformMS[4])
 
TNodeId GetCameraBoneIndex ()
 Since camera bone is animated only in certain situations we want to provide camera bone whenever it is requested by animation otherwise we provide head bone to reduce amount of work animators need to do in order to make camera bone following head bone.
 
- Static Protected Attributes inherited from CharacterCameraBase
static TNodeId sm_iCameraBoneIndex = -1
 
static TNodeId sm_iHeadBoneIndex = -1
 
static TNodeId s_iNeckBoneIndex = -1
 
static AnimationTagID sm_TagFPCamera = -1
 
static AnimationTagID sm_TagLyingCamera = -1
 
static AnimationTagID sm_TagItemUpdateCols = -1
 
static AnimationTagID sm_TagADSTransitionOut = -1
 
static AnimationTagID sm_TagADSTransitionIn = -1
 

Constructor & Destructor Documentation

◆ CharacterCamera1stPerson()

void CharacterCamera1stPerson.CharacterCamera1stPerson ( CameraHandlerComponent  pCameraHandler)

Member Function Documentation

◆ GetBaseFOV()

override float CharacterCamera1stPerson.GetBaseFOV ( )

◆ OnActivate()

override void CharacterCamera1stPerson.OnActivate ( ScriptedCameraItem  pPrevCamera,
ScriptedCameraItemResult  pPrevCameraResult 
)

this overrides freelook for cameras

virtual callback - called when camera is created

Implements CharacterCameraBase.

Implemented in CharacterCameraBinoculars, CharacterCamera1stPersonTurret, CharacterCamera1stPersonVehicle, and CharacterCamera1stPersonVehicleTransition.

◆ OnUpdate()

override void CharacterCamera1stPerson.OnUpdate ( float  pDt,
out ScriptedCameraItemResult  pOutResult 
)

Member Data Documentation

◆ CONST_LR_MAX

const float CharacterCamera1stPerson.CONST_LR_MAX = 160.0
static

right limit

◆ CONST_LR_MIN

const float CharacterCamera1stPerson.CONST_LR_MIN = -160.0
static

left limit

◆ CONST_UD_MAX

const float CharacterCamera1stPerson.CONST_UD_MAX = 89.0
static

up limit

◆ CONST_UD_MIN

const float CharacterCamera1stPerson.CONST_UD_MIN = -89.0
static

down limit

◆ m_ApplyHeadBob

bool CharacterCamera1stPerson.m_ApplyHeadBob
protected

◆ m_bCameraTransition

bool CharacterCamera1stPerson.m_bCameraTransition = false
protected

◆ m_LookPositionOverrideLS

vector CharacterCamera1stPerson.m_LookPositionOverrideLS
protected

◆ m_OffsetLS

vector CharacterCamera1stPerson.m_OffsetLS
protected

position offset

◆ m_pCompartmentAccess

CompartmentAccessComponent CharacterCamera1stPerson.m_pCompartmentAccess
protected

◆ m_UseLookPositionOverrideLS

bool CharacterCamera1stPerson.m_UseLookPositionOverrideLS = false
protected

The documentation for this interface was generated from the following file: