| AnimPhysCommandScripted() | AnimPhysCommandScripted | protected |
| IsFlagAutoDelete() | AnimPhysCommandScripted | |
| IsFlagFinished() | AnimPhysCommandScripted | |
| IsRootMotionControlled() | CharacterCommandScripted | |
| OnActivate() | AnimPhysCommandScripted | |
| OnDeactivate() | AnimPhysCommandScripted | |
| OnPossess() | CharacterCommandScripted | |
| PostPhys_GetPosition(out vector pOutTransl) | AnimPhysCommandScripted | |
| PostPhys_GetRotation(out float pOutRot[4]) | AnimPhysCommandScripted | |
| PostPhys_LockRotation() | AnimPhysCommandScripted | |
| PostPhys_SetPosition(vector pInTransl) | AnimPhysCommandScripted | |
| PostPhys_SetRotation(float pInRot[4]) | AnimPhysCommandScripted | |
| PostPhysUpdate(float pDt) | AnimPhysCommandScripted | |
| PreAnim_CallCommand(int pCommand, int pParamInt, float pParamFloat) | AnimPhysCommandScripted | |
| PreAnim_CallCommand4I(int pCommand, int pParamInt1, int pParamInt2, int pParamInt3, int pParamInt4, float pParamFloat) | AnimPhysCommandScripted | |
| PreAnim_SetAttachment(string bindingName, string animGraphResourceName, string animInstanceResourceName, string startingNodeName) | AnimPhysCommandScripted | |
| PreAnim_SetBool(int pVar, bool pBool) | AnimPhysCommandScripted | |
| PreAnim_SetFloat(int pVar, float pFlt) | AnimPhysCommandScripted | |
| PreAnim_SetInt(int pVar, int pInt) | AnimPhysCommandScripted | |
| PreAnimUpdate(float pDt) | AnimPhysCommandScripted | |
| PrePhys_GetPredictionEval(int pPrediction, out int pGlobalBoneIndex, out bool pIsTranslation, out bool pIsRotation, out vector pOutTransl, out float pOutRot[4], out float pTimeToPrediction, out float pNormTimeInAnims) | AnimPhysCommandScripted | |
| PrePhys_GetRotation(out float pOutRot[4]) | AnimPhysCommandScripted | |
| PrePhys_GetTranslation(out vector pOutTransl) | AnimPhysCommandScripted | |
| PrePhys_IsEvent(int pEvent) | AnimPhysCommandScripted | |
| PrePhys_IsTag(int pTag) | AnimPhysCommandScripted | |
| PrePhys_SetRotation(float pInRot[4]) | AnimPhysCommandScripted | |
| PrePhys_SetTranslation(vector pInTransl) | AnimPhysCommandScripted | |
| PrePhysUpdate(float pDt) | AnimPhysCommandScripted | |
| ScriptedCommand(BaseAnimPhysComponent pAnimPhysComponent) | ScriptedCommand | protected |
| SetFlagAutoDelete(bool pV) | AnimPhysCommandScripted | |
| SetFlagFinished(bool pFinished) | AnimPhysCommandScripted | |
| ShouldForceFreeLook() | CharacterCommandScripted | |
| TerminateCommand() | CharacterCommandScripted | |
| UpdateTransformNoRootMotion(out vector transform[4], float dt) | CharacterCommandScripted | |