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CharacterHeadAimingComponent Member List

This is the complete list of members for CharacterHeadAimingComponent, including all inherited members.

GetAimingDirection()AimingComponent
GetAimingDirectionWorld()AimingComponent
GetAimingLimits(out vector limitsHoriz, out vector limitsVert)AimingComponent
GetAimingRotation()AimingComponent
GetAimingRotationModification()AimingComponent
GetAimingRotationWanted()AimingComponent
GetCharacterAimingComponent()CharacterHeadAimingComponent
GetCurrentRecoilTranslation()AimingComponent
GetInitAiming()AimingComponent
GetLookAngles()CharacterHeadAimingComponent
GetLookTransformationLS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])CharacterHeadAimingComponent
GetLookTransformationMS(int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4])CharacterHeadAimingComponent
GetModifiedAimingTranslation()AimingComponent
GetOwner()BaseAimingComponent
GetRawAimingRotation()AimingComponent
GetRawAimingTranslation()AimingComponent
OnDelete(IEntity owner)GameComponentprotected
OnTicksOnRemoteProxy()GameComponent
ResetLimitAnglesOverride()CharacterHeadAimingComponent
SetAimingRotation(vector inRotation)AimingComponent
SetAimingRotationWanted(vector inRotation)AimingComponent
SetLimitAnglesOverride(float fDown, float fUp, float fLeft, float fRight)CharacterHeadAimingComponent
SetPitchLimitReductionMultiplier(float value)CharacterHeadAimingComponent