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proto external CharacterAimingComponent | GetCharacterAimingComponent () |
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proto external void | SetLimitAnglesOverride (float fDown, float fUp, float fLeft, float fRight) |
| Set limit angles overrides in degrees.
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proto external void | ResetLimitAnglesOverride () |
| Reset limit angles overrides to default values.
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proto external void | SetPitchLimitReductionMultiplier (float value) |
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proto external vector | GetLookAngles () |
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proto external void | GetLookTransformationMS (int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4]) |
| computes look transformation in model space relative to Pivot if set in properties
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proto external void | GetLookTransformationLS (int nodeID, EDirectBoneMode mode, inout vector offsetFromHead, inout vector baseRotation, inout vector transformFromBone[4]) |
| computes look transformation in local space relative to Pivot if set in properties
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proto external vector | GetInitAiming () |
| Get the init rotation defined in the prefab in degrees.
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proto external void | SetAimingRotationWanted (vector inRotation) |
| Set the desired aiming rotation.
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proto external void | SetAimingRotation (vector inRotation) |
| Set the current aiming rotation.
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proto external vector | GetAimingRotationWanted () |
| Get the current desired aiming rotation in degrees.
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proto external vector | GetAimingRotation () |
| Get the current aiming rotation in degress.
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proto external vector | GetAimingDirection () |
| Get the current aiming direction in local space.
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proto external vector | GetAimingDirectionWorld () |
| Get the current aiming direction in world space.
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proto external vector | GetAimingRotationModification () |
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proto external vector | GetModifiedAimingTranslation () |
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proto external vector | GetCurrentRecoilTranslation () |
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proto void | GetAimingLimits (out vector limitsHoriz, out vector limitsVert) |
| Get the current aiming limits.
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proto external vector | GetRawAimingTranslation () |
| Returns the aiming translation prior to any transformations in weapon model space (1 = 1 m).
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proto external vector | GetRawAimingRotation () |
| Returns the aiming rotation in weapon model space.
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proto external IEntity | GetOwner () |
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bool | OnTicksOnRemoteProxy () |
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