|
| proto external AudioHandle | SoundEvent (string eventName) |
| | Play a sound from the owner entity's position.
|
| |
| proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| | Play a sound from a set transformation.
|
| |
| proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| | Play a sound from the owner entity's position.
|
| |
| proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| | Play a sound with a given offset from the owner entity.
|
| |
| proto external void | EnableDynamicSimulation (bool value) |
| | Enables the dynamic simulation.
|
| |
| proto external void | SetScriptedMethodsCall (bool state) |
| | Set flag for script callbacks.
|
| |
| proto external bool | IsScriptedMethodsCallEnabled () |
| | TRUE when flag for script callbacks is set.
|
| |
| void | OnFrame (IEntity owner, float timeSlice) |
| |
| void | UpdateSoundJob (IEntity owner, float timeSlice) |
| | Call when component is in range.
|
| |
| void | OnUpdateSoundJobBegin (IEntity owner) |
| |
| void | OnUpdateSoundJobEnd (IEntity owner) |
| |
The documentation for this interface was generated from the following file:
- Game/generated/Components/CharacterSoundComponent.c