Arma Reforger Script API
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Public Member Functions | Protected Member Functions | List of all members
CharacterVicinityComponent Interface Reference
Inheritance diagram for CharacterVicinityComponent:
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Public Member Functions

proto external void GetAvailableItems (inout notnull array< IEntity > items)
 
proto external void SetItemOfInterest (IEntity item)
 
proto external void ManipulationComplete ()
 
proto external IEntity GetItemOfInterest ()
 
proto external float GetDiscoveryRadius ()
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Member Functions

void OnUpdate ()
 

Member Function Documentation

◆ GetAvailableItems()

proto external void CharacterVicinityComponent.GetAvailableItems ( inout notnull array< IEntity >  items)
IMPORTANT ***

Call ManipulationComplete method as soon as you are done working with items from the vicinity

Parameters
itemsArray which need to be filled.

◆ GetDiscoveryRadius()

proto external float CharacterVicinityComponent.GetDiscoveryRadius ( )

◆ GetItemOfInterest()

proto external IEntity CharacterVicinityComponent.GetItemOfInterest ( )

◆ ManipulationComplete()

proto external void CharacterVicinityComponent.ManipulationComplete ( )

◆ OnUpdate()

void CharacterVicinityComponent.OnUpdate ( )
protected

◆ SetItemOfInterest()

proto external void CharacterVicinityComponent.SetItemOfInterest ( IEntity  item)

The documentation for this interface was generated from the following file: