◆ GetAvailableItems()
proto external void CharacterVicinityComponent.GetAvailableItems |
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inout notnull array< IEntity > |
items | ) |
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IMPORTANT ***
Call ManipulationComplete method as soon as you are done working with items from the vicinity
- Parameters
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items | Array which need to be filled. |
◆ GetDiscoveryRadius()
proto external float CharacterVicinityComponent.GetDiscoveryRadius |
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| ) |
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◆ GetItemOfInterest()
proto external IEntity CharacterVicinityComponent.GetItemOfInterest |
( |
| ) |
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◆ ManipulationComplete()
proto external void CharacterVicinityComponent.ManipulationComplete |
( |
| ) |
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◆ OnUpdate()
void CharacterVicinityComponent.OnUpdate |
( |
| ) |
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protected |
◆ SetItemOfInterest()
proto external void CharacterVicinityComponent.SetItemOfInterest |
( |
IEntity |
item | ) |
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The documentation for this interface was generated from the following file:
- Game/generated/InventorySystem/CharacterVicinityComponent.c