|
| static override void | InitInfo (WorldSystemInfo outInfo) |
| |
◆ InitInfo()
| static override void DeployMenuSystem.InitInfo |
( |
WorldSystemInfo | outInfo | ) |
|
|
static |
◆ OnInit()
| override void DeployMenuSystem.OnInit |
( |
| ) |
|
|
protected |
◆ OnUpdate()
| override void DeployMenuSystem.OnUpdate |
( |
ESystemPoint | point | ) |
|
|
protected |
◆ Register()
◆ SetReady()
| void DeployMenuSystem.SetReady |
( |
bool | ready | ) |
|
◆ Unregister()
◆ m_bReady
| bool DeployMenuSystem.m_bReady = false |
|
protected |
◆ m_LocalMenuHandler
The documentation for this interface was generated from the following file:
- Game/Systems/DeployMenuSystem.c