Arma Reforger Script API
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Public Member Functions | |
void | Register (SCR_PlayerDeployMenuHandlerComponent handler) |
void | Unregister (SCR_PlayerDeployMenuHandlerComponent handler) |
void | SetReady (bool ready) |
Public Member Functions inherited from GameSystem | |
bool | ShouldBePaused () |
Is this system should be paused while the simulation is paused? | |
bool | ShouldBeEnabledInEditMode () |
Is this system should be enabled inside the editor. | |
Protected Member Functions | |
override void | OnInit () |
override void | OnUpdate (ESystemPoint point) |
Protected Attributes | |
SCR_PlayerDeployMenuHandlerComponent | m_LocalMenuHandler |
bool | m_bReady = false |
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void DeployMenuSystem.Register | ( | SCR_PlayerDeployMenuHandlerComponent | handler | ) |
handler | must not be null |
void DeployMenuSystem.SetReady | ( | bool | ready | ) |
void DeployMenuSystem.Unregister | ( | SCR_PlayerDeployMenuHandlerComponent | handler | ) |
handler | must not be null |
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protected |
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