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static override void | InitInfo (WorldSystemInfo outInfo) |
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◆ InitInfo()
static override void DeployMenuSystem.InitInfo |
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WorldSystemInfo | outInfo | ) |
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static |
◆ OnInit()
override void DeployMenuSystem.OnInit |
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protected |
◆ OnUpdate()
override void DeployMenuSystem.OnUpdate |
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ESystemPoint | point | ) |
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protected |
◆ Register()
◆ SetReady()
void DeployMenuSystem.SetReady |
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bool | ready | ) |
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◆ Unregister()
◆ m_bReady
bool DeployMenuSystem.m_bReady = false |
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protected |
◆ m_LocalMenuHandler
The documentation for this interface was generated from the following file:
- Game/Systems/DeployMenuSystem.c