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| static override void | InitInfo (WorldSystemInfo outInfo) |
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◆ InitInfo()
| static override void DeployMenuSystem.InitInfo |
( |
WorldSystemInfo | outInfo | ) |
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static |
◆ OnInit()
| override void DeployMenuSystem.OnInit |
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| ) |
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protected |
◆ OnUpdatePoint()
| override void DeployMenuSystem.OnUpdatePoint |
( |
WorldUpdatePointArgs | args | ) |
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protected |
◆ Register()
◆ SetReady()
| void DeployMenuSystem.SetReady |
( |
bool | ready | ) |
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Indicate that the deploy menu was opened and is ready for user interaction.
◆ Unregister()
◆ m_bReady
| bool DeployMenuSystem.m_bReady = false |
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protected |
◆ m_LocalMenuHandler
◆ m_RespawnSystem
The documentation for this interface was generated from the following file:
- Game/Systems/DeployMenuSystem.c