Arma Reforger Script API
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DeployMenuSystem Interface Reference
Inheritance diagram for DeployMenuSystem:
GameSystem

Public Member Functions

void Register (SCR_PlayerDeployMenuHandlerComponent handler)
 
void Unregister (SCR_PlayerDeployMenuHandlerComponent handler)
 
void SetReady (bool ready)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnInit ()
 
override void OnUpdate (ESystemPoint point)
 

Protected Attributes

SCR_PlayerDeployMenuHandlerComponent m_LocalMenuHandler
 
bool m_bReady = false
 

Member Function Documentation

◆ InitInfo()

static override void DeployMenuSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnInit()

override void DeployMenuSystem.OnInit ( )
protected

◆ OnUpdate()

override void DeployMenuSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void DeployMenuSystem.Register ( SCR_PlayerDeployMenuHandlerComponent handler)
Parameters
handlermust not be null

◆ SetReady()

void DeployMenuSystem.SetReady ( bool ready)

◆ Unregister()

void DeployMenuSystem.Unregister ( SCR_PlayerDeployMenuHandlerComponent handler)
Parameters
handlermust not be null

Member Data Documentation

◆ m_bReady

bool DeployMenuSystem.m_bReady = false
protected

◆ m_LocalMenuHandler

SCR_PlayerDeployMenuHandlerComponent DeployMenuSystem.m_LocalMenuHandler
protected

The documentation for this interface was generated from the following file: