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| static override void  | InitInfo (WorldSystemInfo outInfo) | 
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◆ InitInfo()
  
  
      
        
          | static override void DeployMenuSystem.InitInfo  | 
          ( | 
          WorldSystemInfo |           outInfo | ) | 
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static   | 
  
 
 
◆ OnInit()
  
  
      
        
          | override void DeployMenuSystem.OnInit  | 
          ( | 
           | ) | 
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protected   | 
  
 
 
◆ OnUpdate()
  
  
      
        
          | override void DeployMenuSystem.OnUpdate  | 
          ( | 
          ESystemPoint |           point | ) | 
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protected   | 
  
 
 
◆ Register()
◆ SetReady()
      
        
          | void DeployMenuSystem.SetReady  | 
          ( | 
          bool |           ready | ) | 
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◆ Unregister()
◆ m_bReady
  
  
      
        
          | bool DeployMenuSystem.m_bReady = false | 
         
       
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protected   | 
  
 
 
◆ m_LocalMenuHandler
The documentation for this interface was generated from the following file:
- Game/Systems/DeployMenuSystem.c