Arma Reforger Script API
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DeployMenuSystem Interface Reference
Inheritance diagram for DeployMenuSystem:
GameSystem

Public Member Functions

void Register (notnull SCR_PlayerDeployMenuHandlerComponent handler)
 
void Unregister (notnull SCR_PlayerDeployMenuHandlerComponent handler)
 
void SetReady (bool ready)
 Indicate that the deploy menu was opened and is ready for user interaction.
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnInit ()
 
override void OnUpdatePoint (WorldUpdatePointArgs args)
 

Protected Attributes

SCR_PlayerDeployMenuHandlerComponent m_LocalMenuHandler
 
SCR_RespawnSystemComponent m_RespawnSystem
 
bool m_bReady = false
 

Member Function Documentation

◆ InitInfo()

static override void DeployMenuSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnInit()

override void DeployMenuSystem.OnInit ( )
protected

◆ OnUpdatePoint()

override void DeployMenuSystem.OnUpdatePoint ( WorldUpdatePointArgs args)
protected

◆ Register()

void DeployMenuSystem.Register ( notnull SCR_PlayerDeployMenuHandlerComponent handler)

◆ SetReady()

void DeployMenuSystem.SetReady ( bool ready)

Indicate that the deploy menu was opened and is ready for user interaction.

◆ Unregister()

void DeployMenuSystem.Unregister ( notnull SCR_PlayerDeployMenuHandlerComponent handler)

Member Data Documentation

◆ m_bReady

bool DeployMenuSystem.m_bReady = false
protected

◆ m_LocalMenuHandler

SCR_PlayerDeployMenuHandlerComponent DeployMenuSystem.m_LocalMenuHandler
protected

◆ m_RespawnSystem

SCR_RespawnSystemComponent DeployMenuSystem.m_RespawnSystem
protected

The documentation for this interface was generated from the following file: