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proto external vector | GetDoorPivotPointWS () |
| Returns the pivot around which the door open/close in world space.
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proto external float | GetAngleRange () |
| Returns the range angle of the door in radians.
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proto external bool | CanCharacterPass (float characterWidth) |
| Returns true if an object of a given size can pass through the door.
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proto external bool | IsOpen () |
| Returns true if the door is open.
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proto external bool | IsOpening () |
| Returns true if the door is opening.
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proto external bool | IsClosing () |
| Returns true if the door is closing.
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proto external void | SetActionInstigator (IEntity instigator) |
| Sets the current action instigator.
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proto external void | SetControlValue (float controlValue) |
| Sets the control value of the door and updates the wanted state. Automatically clamped to <0, 1>
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proto external float | GetControlValue () |
| Returns the control value of the door ranging from <-1, 1>
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proto external float | GetDoorState () |
| Returns the current door state.
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proto external vector | GetDoorNormal () |
| Returns the normal of the door in it's current state.
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bool | OnTicksOnRemoteProxy () |
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◆ CanCharacterPass()
proto external bool DoorComponent.CanCharacterPass |
( |
float |
characterWidth | ) |
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Returns true if an object of a given size can pass through the door.
◆ GetAngleRange()
proto external float DoorComponent.GetAngleRange |
( |
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Returns the range angle of the door in radians.
◆ GetControlValue()
proto external float DoorComponent.GetControlValue |
( |
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Returns the control value of the door ranging from <-1, 1>
◆ GetDoorNormal()
proto external vector DoorComponent.GetDoorNormal |
( |
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Returns the normal of the door in it's current state.
◆ GetDoorPivotPointWS()
proto external vector DoorComponent.GetDoorPivotPointWS |
( |
| ) |
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Returns the pivot around which the door open/close in world space.
◆ GetDoorState()
proto external float DoorComponent.GetDoorState |
( |
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Returns the current door state.
◆ IsClosing()
proto external bool DoorComponent.IsClosing |
( |
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Returns true if the door is closing.
◆ IsOpen()
proto external bool DoorComponent.IsOpen |
( |
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Returns true if the door is open.
◆ IsOpening()
proto external bool DoorComponent.IsOpening |
( |
| ) |
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Returns true if the door is opening.
◆ SetActionInstigator()
proto external void DoorComponent.SetActionInstigator |
( |
IEntity |
instigator | ) |
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Sets the current action instigator.
◆ SetControlValue()
proto external void DoorComponent.SetControlValue |
( |
float |
controlValue | ) |
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Sets the control value of the door and updates the wanted state. Automatically clamped to <0, 1>
The documentation for this interface was generated from the following file:
- Game/generated/Components/DoorComponent.c