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| proto external float | GetAngleRange () |
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| proto external vector | GetDoorPivotPointWS () |
| | Returns the pivot around which the door open/close in world space.
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| proto external float | GetNormalizedDoorState () |
| | Returns the current state of the door in [-1,1] range (negative if door is rotating/moving on the other side)
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| proto external bool | CanCharacterPass (float characterWidth) |
| | Returns true if an object of a given size can pass through the door.
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| proto external bool | IsOpen () |
| | Returns true if the door is open.
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| proto external bool | IsOpening () |
| | Returns true if the door is opening.
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| proto external bool | IsClosing () |
| | Returns true if the door is closing.
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| proto external void | SetControlValue (float controlValue, RplId instigator) |
| | Sets the control value of the door and updates the wanted state. Automatically clamped to <-1, 1>
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| proto external float | GetControlValue () |
| | Returns the control value of the door ranging from <-1, 1>
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| proto external float | GetDoorState () |
| | Returns the current door state.
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| proto external vector | GetDoorNormal () |
| | Returns the normal of the door in it's current state.
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| proto external float | UseDoorAction (IEntity user) |
| | Activate the door by the user.
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| proto external void | InitDoor (float controlValue) |
| | Loads the door state from the control value.
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| bool | OnTicksOnRemoteProxy () |
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◆ GetAngleRange()
| proto external float DoorComponent.GetAngleRange |
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| ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Components/DoorComponent.c