◆ OnComplete()
override void DropAndMoveOperationCallback.OnComplete |
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◆ OnDeleteComplete()
void DropAndMoveOperationCallback.OnDeleteComplete |
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◆ OnDropComplete()
void DropAndMoveOperationCallback.OnDropComplete |
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◆ OnFinalState()
void DropAndMoveOperationCallback.OnFinalState |
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◆ OnInsertComplete()
void DropAndMoveOperationCallback.OnInsertComplete |
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◆ OnMoveComplete()
void DropAndMoveOperationCallback.OnMoveComplete |
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◆ m_aItemsToMove
ref array<IEntity> DropAndMoveOperationCallback.m_aItemsToMove = {} |
◆ m_bDeleteItemIfEmpty
bool DropAndMoveOperationCallback.m_bDeleteItemIfEmpty |
◆ m_bIstakenFromArsenal
bool DropAndMoveOperationCallback.m_bIstakenFromArsenal |
◆ m_ECurrentState
ECallbackState DropAndMoveOperationCallback.m_ECurrentState = 0 |
◆ m_FinalCB
◆ m_ItemAfter
◆ m_ItemBefore
◆ m_Manager
◆ m_TargetSlot
The documentation for this interface was generated from the following file:
- Game/Inventory/SCR_InventoryStorageManagerComponent.c