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override bool | GetLabelValid (WorldEditorAPI api, IEntitySource entitySource, IEntityComponentSource componentSource, string targetPath, EEditableEntityType entityType, notnull array< EEditableEntityLabel > authoredLabels, out EEditableEntityLabel label) |
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void | CheckWeaponAttachments (IEntityComponentSource weaponEntitySource) |
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void | CheckLoadout (IEntitySource entitySource) |
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void | CheckInventory (IEntitySource entitySource) |
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bool | GetLabelValid (WorldEditorAPI api, IEntitySource entitySource, IEntityComponentSource componentSource, string targetPath, EEditableEntityType entityType, notnull array< EEditableEntityLabel > authoredLabels, out EEditableEntityLabel label) |
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◆ AddLabelForWeaponType()
void EditablePrefabsLabel_CharacterRole.AddLabelForWeaponType |
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EWeaponType |
weaponType | ) |
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◆ CheckInventory()
void EditablePrefabsLabel_CharacterRole.CheckInventory |
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IEntitySource |
entitySource | ) |
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◆ CheckLoadout()
void EditablePrefabsLabel_CharacterRole.CheckLoadout |
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IEntitySource |
entitySource | ) |
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◆ CheckWeaponAttachments()
void EditablePrefabsLabel_CharacterRole.CheckWeaponAttachments |
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IEntityComponentSource |
weaponEntitySource | ) |
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◆ CheckWeapons()
void EditablePrefabsLabel_CharacterRole.CheckWeapons |
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IEntitySource |
entitySource | ) |
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◆ GetLabelValid()
override bool EditablePrefabsLabel_CharacterRole.GetLabelValid |
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WorldEditorAPI |
api, |
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IEntitySource |
entitySource, |
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IEntityComponentSource |
componentSource, |
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string |
targetPath, |
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EEditableEntityType |
entityType, |
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notnull array< EEditableEntityLabel > |
authoredLabels, |
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out EEditableEntityLabel |
label |
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) |
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- Parameters
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[in] | api | |
[in] | entitySource | |
[in] | componentSource | |
[in] | targetPath | |
[in] | entityType | |
[in] | authoredLabels | |
[out] | label | |
- Returns
Implements EditablePrefabsLabel_Base.
◆ GetRoleLabel()
bool EditablePrefabsLabel_CharacterRole.GetRoleLabel |
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out EEditableEntityLabel |
label | ) |
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◆ m_aRoleLabels
ref array<EEditableEntityLabel> EditablePrefabsLabel_CharacterRole.m_aRoleLabels = {} |
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◆ m_MedicItemCountRequired
int EditablePrefabsLabel_CharacterRole.m_MedicItemCountRequired |
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protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsComponent/LabelsConfig/EditablePrefabsLabel_CharacterRole.c