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| override bool | GetLabelValid (WorldEditorAPI api, IEntitySource entitySource, IEntityComponentSource componentSource, string targetPath, EEditableEntityType entityType, notnull array< EEditableEntityLabel > authoredLabels, out EEditableEntityLabel label) |
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| void | CheckWeaponAttachments (IEntityComponentSource weaponEntitySource) |
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| void | CheckLoadout (IEntitySource entitySource) |
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| void | CheckInventory (IEntitySource entitySource) |
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◆ AddLabelForWeaponType()
| void EditablePrefabsLabel_CharacterRole.AddLabelForWeaponType |
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EWeaponType | weaponType | ) |
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◆ CheckInventory()
| void EditablePrefabsLabel_CharacterRole.CheckInventory |
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IEntitySource | entitySource | ) |
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◆ CheckLoadout()
| void EditablePrefabsLabel_CharacterRole.CheckLoadout |
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IEntitySource | entitySource | ) |
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◆ CheckWeaponAttachments()
| void EditablePrefabsLabel_CharacterRole.CheckWeaponAttachments |
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IEntityComponentSource | weaponEntitySource | ) |
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◆ CheckWeapons()
| void EditablePrefabsLabel_CharacterRole.CheckWeapons |
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IEntitySource | entitySource | ) |
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◆ GetLabelValid()
| override bool EditablePrefabsLabel_CharacterRole.GetLabelValid |
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WorldEditorAPI | api, |
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IEntitySource | entitySource, |
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IEntityComponentSource | componentSource, |
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string | targetPath, |
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EEditableEntityType | entityType, |
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notnull array< EEditableEntityLabel > | authoredLabels, |
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out EEditableEntityLabel | label ) |
- Parameters
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| [in] | api | |
| [in] | entitySource | |
| [in] | componentSource | |
| [in] | targetPath | |
| [in] | entityType | |
| [in] | authoredLabels | |
| [out] | label | |
- Returns
Implements EditablePrefabsLabel_Base.
◆ GetRoleLabel()
| bool EditablePrefabsLabel_CharacterRole.GetRoleLabel |
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out EEditableEntityLabel | label | ) |
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◆ m_aRoleLabels
| ref array<EEditableEntityLabel> EditablePrefabsLabel_CharacterRole.m_aRoleLabels = {} |
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◆ m_MedicItemCountRequired
| int EditablePrefabsLabel_CharacterRole.m_MedicItemCountRequired |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsComponent/LabelsConfig/EditablePrefabsLabel_CharacterRole.c