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bool | GetLabelValid (WorldEditorAPI api, IEntitySource entitySource, IEntityComponentSource componentSource, string targetPath, EEditableEntityType entityType, notnull array< EEditableEntityLabel > authoredLabels, out EEditableEntityLabel label) |
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◆ GetLabelValid()
bool EditablePrefabsLabel_Base.GetLabelValid |
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WorldEditorAPI | api, |
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IEntitySource | entitySource, |
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IEntityComponentSource | componentSource, |
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string | targetPath, |
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EEditableEntityType | entityType, |
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notnull array< EEditableEntityLabel > | authoredLabels, |
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out EEditableEntityLabel | label ) |
◆ m_Label
EEditableEntityLabel EditablePrefabsLabel_Base.m_Label |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsComponent/LabelsConfig/EditablePrefabsLabel_Base.c