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| override bool  | GetLabelValid (WorldEditorAPI api, IEntitySource entitySource, IEntityComponentSource componentSource, string targetPath, EEditableEntityType entityType, notnull array< EEditableEntityLabel > authoredLabels, out EEditableEntityLabel label) | 
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◆ GetLabelValid()
      
        
          | override bool EditablePrefabsLabel_Theme.GetLabelValid  | 
          ( | 
          WorldEditorAPI |           api,  | 
        
        
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          IEntitySource |           entitySource,  | 
        
        
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          IEntityComponentSource |           componentSource,  | 
        
        
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          string |           targetPath,  | 
        
        
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          EEditableEntityType |           entityType,  | 
        
        
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          notnull array< EEditableEntityLabel > |           authoredLabels,  | 
        
        
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          out EEditableEntityLabel |           label ) | 
        
      
 
- Parameters
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    | [in] | api |  | 
    | [in] | entitySource |  | 
    | [in] | componentSource |  | 
    | [in] | targetPath |  | 
    | [in] | entityType |  | 
    | [in] | authoredLabels |  | 
    | [out] | label |  | 
  
   
- Returns
 
Implements EditablePrefabsLabel_Base.
 
 
◆ m_FolderName
  
  
      
        
          | string EditablePrefabsLabel_Theme.m_FolderName | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsComponent/LabelsConfig/EditablePrefabsLabel_Theme.c