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string | GetTarget () |
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void | AddComponents (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource, IEntitySource currentEntitySource, IEntitySource instanceEntitySource) |
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void | Delete (EditablePrefabsConfig config, WorldEditorAPI api, string prefabPath) |
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void | Move (EditablePrefabsConfig config, WorldEditorAPI api, string currentPath, string newPath) |
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◆ AddComponents()
void EditablePrefabsSetting.AddComponents |
( |
EditablePrefabsConfig | config, |
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WorldEditorAPI | api, |
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ResourceName | prefab, |
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string | targetPath, |
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IEntitySource | entitySource, |
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IEntitySource | currentEntitySource, |
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IEntitySource | instanceEntitySource ) |
- Parameters
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[in] | config | |
[in] | api | |
[in] | prefab | |
[in] | targetPath | |
[in] | entitySource | |
[in] | currentEntitySource | |
[in] | instanceEntitySource | |
◆ Delete()
void EditablePrefabsSetting.Delete |
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EditablePrefabsConfig | config, |
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WorldEditorAPI | api, |
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string | prefabPath ) |
- Parameters
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[in] | config | |
[in] | api | |
[in] | prefabPath | |
◆ GetTarget()
string EditablePrefabsSetting.GetTarget |
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| ) |
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◆ Move()
void EditablePrefabsSetting.Move |
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EditablePrefabsConfig | config, |
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WorldEditorAPI | api, |
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string | currentPath, |
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string | newPath ) |
- Parameters
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[in] | config | |
[in] | api | |
[in] | currentPath | |
[in] | newPath | |
◆ m_Components
◆ m_Target
ResourceName EditablePrefabsSetting.m_Target |
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protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsConfig.c