| 
| string  | GetTarget () | 
|   | 
| void  | AddComponents (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource, IEntitySource currentEntitySource, IEntitySource instanceEntitySource) | 
|   | 
| void  | Delete (EditablePrefabsConfig config, WorldEditorAPI api, string prefabPath) | 
|   | 
| void  | Move (EditablePrefabsConfig config, WorldEditorAPI api, string currentPath, string newPath) | 
|   | 
◆ AddComponents()
      
        
          | void EditablePrefabsSetting.AddComponents  | 
          ( | 
          EditablePrefabsConfig |           config,  | 
        
        
           | 
           | 
          WorldEditorAPI |           api,  | 
        
        
           | 
           | 
          ResourceName |           prefab,  | 
        
        
           | 
           | 
          string |           targetPath,  | 
        
        
           | 
           | 
          IEntitySource |           entitySource,  | 
        
        
           | 
           | 
          IEntitySource |           currentEntitySource,  | 
        
        
           | 
           | 
          IEntitySource |           instanceEntitySource ) | 
        
      
 
- Parameters
 - 
  
    | [in] | config |  | 
    | [in] | api |  | 
    | [in] | prefab |  | 
    | [in] | targetPath |  | 
    | [in] | entitySource |  | 
    | [in] | currentEntitySource |  | 
    | [in] | instanceEntitySource |  | 
  
   
 
 
◆ Delete()
      
        
          | void EditablePrefabsSetting.Delete  | 
          ( | 
          EditablePrefabsConfig |           config,  | 
        
        
           | 
           | 
          WorldEditorAPI |           api,  | 
        
        
           | 
           | 
          string |           prefabPath ) | 
        
      
 
- Parameters
 - 
  
    | [in] | config |  | 
    | [in] | api |  | 
    | [in] | prefabPath |  | 
  
   
 
 
◆ GetTarget()
      
        
          | string EditablePrefabsSetting.GetTarget  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Move()
      
        
          | void EditablePrefabsSetting.Move  | 
          ( | 
          EditablePrefabsConfig |           config,  | 
        
        
           | 
           | 
          WorldEditorAPI |           api,  | 
        
        
           | 
           | 
          string |           currentPath,  | 
        
        
           | 
           | 
          string |           newPath ) | 
        
      
 
- Parameters
 - 
  
    | [in] | config |  | 
    | [in] | api |  | 
    | [in] | currentPath |  | 
    | [in] | newPath |  | 
  
   
 
 
◆ m_Components
◆ m_Target
  
  
      
        
          | ResourceName EditablePrefabsSetting.m_Target | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsConfig.c