Arma Reforger Script API
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EditablePrefabsSetting Interface Reference

Public Member Functions

string GetTarget ()
 
void AddComponents (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource, IEntitySource currentEntitySource, IEntitySource instanceEntitySource)
 
void Delete (EditablePrefabsConfig config, WorldEditorAPI api, string prefabPath)
 
void Move (EditablePrefabsConfig config, WorldEditorAPI api, string currentPath, string newPath)
 

Protected Attributes

ResourceName m_Target
 
ref array< ref EditablePrefabsComponent_Basem_Components
 

Member Function Documentation

◆ AddComponents()

void EditablePrefabsSetting.AddComponents ( EditablePrefabsConfig config,
WorldEditorAPI api,
ResourceName prefab,
string targetPath,
IEntitySource entitySource,
IEntitySource currentEntitySource,
IEntitySource instanceEntitySource )
Parameters
[in]config
[in]api
[in]prefab
[in]targetPath
[in]entitySource
[in]currentEntitySource
[in]instanceEntitySource

◆ Delete()

void EditablePrefabsSetting.Delete ( EditablePrefabsConfig config,
WorldEditorAPI api,
string prefabPath )
Parameters
[in]config
[in]api
[in]prefabPath

◆ GetTarget()

string EditablePrefabsSetting.GetTarget ( )
Returns

◆ Move()

void EditablePrefabsSetting.Move ( EditablePrefabsConfig config,
WorldEditorAPI api,
string currentPath,
string newPath )
Parameters
[in]config
[in]api
[in]currentPath
[in]newPath

Member Data Documentation

◆ m_Components

ref array<ref EditablePrefabsComponent_Base> EditablePrefabsSetting.m_Components
protected

◆ m_Target

ResourceName EditablePrefabsSetting.m_Target
protected

The documentation for this interface was generated from the following file: