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string | GetTarget () |
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void | AddComponents (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource, IEntitySource currentEntitySource, IEntitySource instanceEntitySource) |
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void | Delete (EditablePrefabsConfig config, WorldEditorAPI api, string prefabPath) |
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void | Move (EditablePrefabsConfig config, WorldEditorAPI api, string currentPath, string newPath) |
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◆ AddComponents()
void EditablePrefabsSetting.AddComponents |
( |
EditablePrefabsConfig |
config, |
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WorldEditorAPI |
api, |
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ResourceName |
prefab, |
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string |
targetPath, |
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IEntitySource |
entitySource, |
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IEntitySource |
currentEntitySource, |
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IEntitySource |
instanceEntitySource |
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) |
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- Parameters
-
[in] | config | |
[in] | api | |
[in] | prefab | |
[in] | targetPath | |
[in] | entitySource | |
[in] | currentEntitySource | |
[in] | instanceEntitySource | |
◆ Delete()
void EditablePrefabsSetting.Delete |
( |
EditablePrefabsConfig |
config, |
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WorldEditorAPI |
api, |
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string |
prefabPath |
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) |
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- Parameters
-
[in] | config | |
[in] | api | |
[in] | prefabPath | |
◆ GetTarget()
string EditablePrefabsSetting.GetTarget |
( |
| ) |
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◆ Move()
void EditablePrefabsSetting.Move |
( |
EditablePrefabsConfig |
config, |
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WorldEditorAPI |
api, |
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string |
currentPath, |
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string |
newPath |
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) |
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- Parameters
-
[in] | config | |
[in] | api | |
[in] | currentPath | |
[in] | newPath | |
◆ m_Components
◆ m_Target
ResourceName EditablePrefabsSetting.m_Target |
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protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsConfig.c