Arma Reforger Script API
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EffectManagerSystem Interface Reference
Inheritance diagram for EffectManagerSystem:
GameSystem

Public Member Functions

override void OnDiag (float timeSlice)
 
void Register (SCR_BaseEffectManagerComponent component)
 
void Unregister (SCR_BaseEffectManagerComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 

Protected Attributes

ref array< SCR_BaseEffectManagerComponentm_Components = {}
 

Member Function Documentation

◆ InitInfo()

static override void EffectManagerSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void EffectManagerSystem.OnDiag ( float timeSlice)

◆ OnUpdate()

override void EffectManagerSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void EffectManagerSystem.Register ( SCR_BaseEffectManagerComponent component)
Parameters
componentmust not be null

◆ Unregister()

void EffectManagerSystem.Unregister ( SCR_BaseEffectManagerComponent component)

Member Data Documentation

◆ m_Components

ref array<SCR_BaseEffectManagerComponent> EffectManagerSystem.m_Components = {}
protected

The documentation for this interface was generated from the following file: