Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
EffectManagerSystem Interface Reference
Inheritance diagram for EffectManagerSystem:
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Public Member Functions

override void OnDiag (float timeSlice)
 
void Register (SCR_BaseEffectManagerComponent component)
 
void Unregister (SCR_BaseEffectManagerComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 

Protected Attributes

ref array< SCR_BaseEffectManagerComponentm_Components = {}
 

Member Function Documentation

◆ OnDiag()

override void EffectManagerSystem.OnDiag ( float  timeSlice)

◆ OnUpdate()

override void EffectManagerSystem.OnUpdate ( ESystemPoint  point)
protected

◆ Register()

void EffectManagerSystem.Register ( SCR_BaseEffectManagerComponent  component)
Parameters
componentmust not be null

◆ Unregister()

void EffectManagerSystem.Unregister ( SCR_BaseEffectManagerComponent  component)

Member Data Documentation

◆ m_Components

ref array<SCR_BaseEffectManagerComponent> EffectManagerSystem.m_Components = {}
protected

The documentation for this interface was generated from the following file: