◆ _WB_AfterWorldUpdate()
      
        
          | override void SCR_BaseEffectManagerComponent._WB_AfterWorldUpdate  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
 
◆ _WB_GetAfterWorldUpdateSpecs()
      
        
          | override int SCR_BaseEffectManagerComponent._WB_GetAfterWorldUpdateSpecs  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          IEntitySource |           src ) | 
        
      
 
 
◆ _WB_OnInit()
      
        
          | override void SCR_BaseEffectManagerComponent._WB_OnInit  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          inout vector |           mat[4],  | 
        
        
           | 
           | 
          IEntitySource |           src ) | 
        
      
 
 
◆ ActivateAllModules()
  
  
      
        
          | void SCR_BaseEffectManagerComponent.ActivateAllModules  | 
          ( | 
          bool |           bPhysics | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
Activate all modules which should be activated. Parameter decides if it should be activated on physics only or tick each frame. 
 
 
◆ ActivateModule()
◆ DeactivateAllModules()
  
  
      
        
          | void SCR_BaseEffectManagerComponent.DeactivateAllModules  | 
          ( | 
          bool |           bPhysics | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
Deactivate all modules which should be deactivated. Parameter decides if it should be activated on physics only or tick each frame. 
 
 
◆ DeactivateModule()
  
  
      
        
          | void SCR_BaseEffectManagerComponent.DeactivateModule  | 
          ( | 
          SCR_EffectModule |           pModule | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ EOnActivate()
      
        
          | override void SCR_BaseEffectManagerComponent.EOnActivate  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ EOnDeactivate()
      
        
          | override void SCR_BaseEffectManagerComponent.EOnDeactivate  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ EOnInit()
      
        
          | override void SCR_BaseEffectManagerComponent.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ EOnPhysicsActive()
      
        
          | override void SCR_BaseEffectManagerComponent.EOnPhysicsActive  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          bool |           activeState ) | 
        
      
 
 
◆ InitModules()
  
  
      
        
          | void SCR_BaseEffectManagerComponent.InitModules  | 
          ( | 
          bool |           bTickOnFrame = false | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ OnDelete()
      
        
          | override void SCR_BaseEffectManagerComponent.OnDelete  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ OnPostInit()
      
        
          | override void SCR_BaseEffectManagerComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ UpdateModules()
      
        
          | void SCR_BaseEffectManagerComponent.UpdateModules  | 
          ( | 
          float |           timeSlice | ) | 
           | 
        
      
 
 
◆ m_aEffectModules
◆ m_aEffectModulesActive
  
  
      
        
          | ref array<ref SCR_EffectModule> SCR_BaseEffectManagerComponent.m_aEffectModulesActive = {} | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_bInitiated
  
  
      
        
          | bool SCR_BaseEffectManagerComponent.m_bInitiated = false | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_pOwner
  
  
      
        
          | IEntity SCR_BaseEffectManagerComponent.m_pOwner | 
         
       
   | 
  
protected   | 
  
 
 
◆ ON_FRAME
  
  
      
        
          | const bool SCR_BaseEffectManagerComponent.ON_FRAME = true | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ ON_PHYSIC_ONLY
  
  
      
        
          | const bool SCR_BaseEffectManagerComponent.ON_PHYSIC_ONLY = false | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_BaseEffectManagerComponent.c