◆ _WB_AfterWorldUpdate()
override void SCR_BaseEffectManagerComponent._WB_AfterWorldUpdate |
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IEntity | owner, |
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float | timeSlice ) |
◆ _WB_GetAfterWorldUpdateSpecs()
override int SCR_BaseEffectManagerComponent._WB_GetAfterWorldUpdateSpecs |
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IEntity | owner, |
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IEntitySource | src ) |
◆ _WB_OnInit()
override void SCR_BaseEffectManagerComponent._WB_OnInit |
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IEntity | owner, |
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inout vector | mat[4], |
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IEntitySource | src ) |
◆ ActivateAllModules()
void SCR_BaseEffectManagerComponent.ActivateAllModules |
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bool | bPhysics | ) |
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protected |
Activate all modules which should be activated. Parameter decides if it should be activated on physics only or tick each frame.
◆ ActivateModule()
◆ DeactivateAllModules()
void SCR_BaseEffectManagerComponent.DeactivateAllModules |
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bool | bPhysics | ) |
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protected |
Deactivate all modules which should be deactivated. Parameter decides if it should be activated on physics only or tick each frame.
◆ DeactivateModule()
void SCR_BaseEffectManagerComponent.DeactivateModule |
( |
SCR_EffectModule | pModule | ) |
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protected |
◆ EOnActivate()
override void SCR_BaseEffectManagerComponent.EOnActivate |
( |
IEntity | owner | ) |
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◆ EOnDeactivate()
override void SCR_BaseEffectManagerComponent.EOnDeactivate |
( |
IEntity | owner | ) |
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◆ EOnInit()
override void SCR_BaseEffectManagerComponent.EOnInit |
( |
IEntity | owner | ) |
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◆ EOnPhysicsActive()
override void SCR_BaseEffectManagerComponent.EOnPhysicsActive |
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IEntity | owner, |
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bool | activeState ) |
◆ InitModules()
void SCR_BaseEffectManagerComponent.InitModules |
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bool | bTickOnFrame = false | ) |
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protected |
◆ OnDelete()
override void SCR_BaseEffectManagerComponent.OnDelete |
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IEntity | owner | ) |
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◆ OnPostInit()
override void SCR_BaseEffectManagerComponent.OnPostInit |
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IEntity | owner | ) |
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◆ UpdateModules()
void SCR_BaseEffectManagerComponent.UpdateModules |
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float | timeSlice | ) |
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◆ m_aEffectModules
◆ m_aEffectModulesActive
ref array<ref SCR_EffectModule> SCR_BaseEffectManagerComponent.m_aEffectModulesActive = {} |
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protected |
◆ m_bInitiated
bool SCR_BaseEffectManagerComponent.m_bInitiated = false |
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protected |
◆ m_pOwner
IEntity SCR_BaseEffectManagerComponent.m_pOwner |
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protected |
◆ ON_FRAME
const bool SCR_BaseEffectManagerComponent.ON_FRAME = true |
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staticprotected |
◆ ON_PHYSIC_ONLY
const bool SCR_BaseEffectManagerComponent.ON_PHYSIC_ONLY = false |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_BaseEffectManagerComponent.c