◆ GetMinDistanceFromLine()
      
        
          | float FallenTree.GetMinDistanceFromLine  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Rotate()
      
        
          | void FallenTree.Rotate  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Rotate2D()
      
        
          | vector FallenTree.Rotate2D  | 
          ( | 
          vector |           vec,  | 
        
        
           | 
           | 
          float |           rads ) | 
        
      
 
 
◆ m_bAlignToNormal
      
        
          | bool FallenTree.m_bAlignToNormal | 
        
      
 
 
◆ m_CapsuleEnd
      
        
          | vector FallenTree.m_CapsuleEnd | 
        
      
 
 
◆ m_CapsuleEndInEditor
      
        
          | vector FallenTree.m_CapsuleEndInEditor | 
        
      
 
 
◆ m_CapsuleStart
      
        
          | vector FallenTree.m_CapsuleStart | 
        
      
 
 
◆ m_CapsuleStartInEditor
      
        
          | vector FallenTree.m_CapsuleStartInEditor | 
        
      
 
 
◆ m_fMinDistanceFromLine
  
  
      
        
          | float FallenTree.m_fMinDistanceFromLine = -1 | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_fYaw
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorTrees.c