Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | Protected Attributes | List of all members
FallenTree Interface Reference
Inheritance diagram for FallenTree:
[legend]

Public Member Functions

void Rotate ()
 
vector Rotate2D (vector vec, float rads)
 
float GetMinDistanceFromLine ()
 
- Public Member Functions inherited from SCR_ForestGeneratorTreeBase
void AdjustScale ()
 

Public Attributes

vector m_CapsuleStartInEditor
 
vector m_CapsuleStart
 
vector m_CapsuleEndInEditor
 
vector m_CapsuleEnd
 
bool m_bAlignToNormal
 
float m_fYaw = 0
 
- Public Attributes inherited from ForestGeneratorTree
float m_fWeight
 
int m_iDebugGroupIndex
 
- Public Attributes inherited from SCR_ForestGeneratorTreeBase
float m_fMinScale
 
float m_fMaxScale
 
ResourceName m_Prefab
 
float m_fBotDistance
 
float m_fRandomPitchAngle
 
float m_fRandomRollAngle
 
float m_fVerticalOffset
 
int m_iGroupIndex
 
float m_fScale = 2
 
SCR_ETreeType m_eType
 

Protected Attributes

float m_fMinDistanceFromLine = -1
 

Member Function Documentation

◆ GetMinDistanceFromLine()

float FallenTree.GetMinDistanceFromLine ( )

◆ Rotate()

void FallenTree.Rotate ( )

◆ Rotate2D()

vector FallenTree.Rotate2D ( vector  vec,
float  rads 
)

Member Data Documentation

◆ m_bAlignToNormal

bool FallenTree.m_bAlignToNormal

◆ m_CapsuleEnd

vector FallenTree.m_CapsuleEnd

◆ m_CapsuleEndInEditor

vector FallenTree.m_CapsuleEndInEditor

◆ m_CapsuleStart

vector FallenTree.m_CapsuleStart

◆ m_CapsuleStartInEditor

vector FallenTree.m_CapsuleStartInEditor

◆ m_fMinDistanceFromLine

float FallenTree.m_fMinDistanceFromLine = -1
protected

◆ m_fYaw

float FallenTree.m_fYaw = 0

The documentation for this interface was generated from the following file: