◆ GetMinDistanceFromLine()
| float FallenTree.GetMinDistanceFromLine |
( |
| ) |
|
◆ Rotate()
| void FallenTree.Rotate |
( |
| ) |
|
◆ Rotate2D()
| vector FallenTree.Rotate2D |
( |
vector | vec, |
|
|
float | rads ) |
◆ m_bAlignToNormal
| bool FallenTree.m_bAlignToNormal |
◆ m_CapsuleEnd
| vector FallenTree.m_CapsuleEnd |
◆ m_CapsuleEndInEditor
| vector FallenTree.m_CapsuleEndInEditor |
◆ m_CapsuleStart
| vector FallenTree.m_CapsuleStart |
◆ m_CapsuleStartInEditor
| vector FallenTree.m_CapsuleStartInEditor |
◆ m_fMinDistanceFromLine
| float FallenTree.m_fMinDistanceFromLine = -1 |
|
protected |
◆ m_fYaw
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorTrees.c