◆ GetMinDistanceFromLine()
float FallenTree.GetMinDistanceFromLine |
( |
| ) |
|
◆ Rotate()
void FallenTree.Rotate |
( |
| ) |
|
◆ Rotate2D()
vector FallenTree.Rotate2D |
( |
vector |
vec, |
|
|
float |
rads |
|
) |
| |
◆ m_bAlignToNormal
bool FallenTree.m_bAlignToNormal |
◆ m_CapsuleEnd
vector FallenTree.m_CapsuleEnd |
◆ m_CapsuleEndInEditor
vector FallenTree.m_CapsuleEndInEditor |
◆ m_CapsuleStart
vector FallenTree.m_CapsuleStart |
◆ m_CapsuleStartInEditor
vector FallenTree.m_CapsuleStartInEditor |
◆ m_fMinDistanceFromLine
float FallenTree.m_fMinDistanceFromLine = -1 |
|
protected |
◆ m_fYaw
float FallenTree.m_fYaw = 0 |
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorTrees.c