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| proto external void | EnableSimulation (IEntity owner) |
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| proto external void | Launch (vector direction, vector parentVelocity, float initSpeedCoef, IEntity projectileEntity, IEntity gunner, IEntity parentEntity, IEntity lockedTarget, IEntity weaponComponent) |
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| proto external vector | GetProjectileSimulationResult (vector initPosition, float initSpeed, float initElevationAngle, float initAzimuth=0, vector windSpeed=vector.Zero, float targetHeight=0, bool mustFallDown=true, float maxSimulationTime=-1, float maxHorizontalDistance=-1) |
| | Predicts the projectile simulation result (there's no interaction with the world).
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| proto external vector | GetVelocity () |
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| proto external float | GetRewindDuration () |
| | Queries the rewind duration (equal to the RTT of the remote shooter's connection at the time of the shot) from the projectile for lag compensation.
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| proto external void | SetRewindDuration (float duration) |
| | Sets the rewind duration (equal to the RTT of the remote shooter's connection) of the projectile for lag compensation.
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| proto external float | GetBulletSpeedCoef () |
| | Gets the bullet speed coef of this bullet.
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| proto external void | SetBulletCoef (float coef) |
| | Sets the bullet speed coef of this bullet.
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| proto external Instigator | GetInstigator () |
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| proto external void | SetInstigator (notnull Instigator instigator) |
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| proto external IEntity | GetParentProjectile () |
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| bool | OnTicksOnRemoteProxy () |
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| void | OnDelete (IEntity owner) |
| | Called when Entity is being to be destroyed (deleted) or component to be deleted.
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The documentation for this interface was generated from the following file:
- Game/generated/Projectile/FlareMoveComponent.c