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FlareMoveComponent Interface Reference
Inheritance diagram for FlareMoveComponent:
ShellMoveComponent ProjectileMoveComponent BaseProjectileComponent GameComponent

Additional Inherited Members

- Public Member Functions inherited from ProjectileMoveComponent
proto external void EnableSimulation (IEntity owner)
 
proto external void Launch (vector direction, vector parentVelocity, float initSpeedCoef, IEntity projectileEntity, IEntity gunner, IEntity parentEntity, IEntity lockedTarget, IEntity weaponComponent)
 
proto external vector GetProjectileSimulationResult (vector initPosition, float initSpeed, float initElevationAngle, float initAzimuth=0, vector windSpeed=vector.Zero, float targetHeight=0, bool mustFallDown=true, float maxSimulationTime=-1, float maxHorizontalDistance=-1)
 Predicts the projectile simulation result (there's no interaction with the world).
 
proto external vector GetVelocity ()
 
proto external float GetRewindDuration ()
 Queries the rewind duration (equal to the RTT of the remote shooter's connection at the time of the shot) from the projectile for lag compensation.
 
proto external void SetRewindDuration (float duration)
 Sets the rewind duration (equal to the RTT of the remote shooter's connection) of the projectile for lag compensation.
 
proto external float GetBulletSpeedCoef ()
 Gets the bullet speed coef of this bullet.
 
proto external void SetBulletCoef (float coef)
 Sets the bullet speed coef of this bullet.
 
- Public Member Functions inherited from BaseProjectileComponent
proto external Instigator GetInstigator ()
 
proto external void SetInstigator (notnull Instigator instigator)
 
proto external IEntity GetParentProjectile ()
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 
- Protected Member Functions inherited from GameComponent
void OnDelete (IEntity owner)
 Called when Entity is being to be destroyed (deleted) or component to be deleted.
 

The documentation for this interface was generated from the following file: